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Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 13, 2009 6:06 pm
by Commander_Fett
Darth Revan wrote:Will There be New Vehicles like Basaliks?
Would be awesome if we did, although someone asked already, and no one jumped up at it. I can make building and parts of vehicle models, but I think a Basalisk is beyond me..

New pics:
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Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 13, 2009 7:35 pm
by Fluffy_the_ic
Reskin the blades. Also, a Basilisk wouldn't be possible if you wanted it to walk AND fly, I don't think... If you could, you may call meh Mr. Kandosii Man.

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 13, 2009 7:42 pm
by Grev
Fluffy_the_ic wrote:Reskin the blades. Also, a Basilisk wouldn't be possible if you wanted it to walk AND fly, I don't think... If you could, you may call meh Mr. Kandosii Man.
As Mr. Kandosii was saying, it most likely isn't possible, but if you find a work around be sure to tell us all.

Also, what green effect is that in the last pic?

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 13, 2009 7:43 pm
by Darth Revan
An Awesome one :)

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 13, 2009 8:14 pm
by Commander_Fett
Fluffy_the_ic wrote:Reskin the blades. Also, a Basilisk wouldn't be possible if you wanted it to walk AND fly, I don't think... If you could, you may call meh Mr. Kandosii Man.
Yah, I planned to reskin the blades, then I got new models and forgot. I'll get to that soon. AS for the Basalisks, I'd say the could be used as walkers.
Grev wrote:
Fluffy_the_ic wrote:Reskin the blades. Also, a Basilisk wouldn't be possible if you wanted it to walk AND fly, I don't think... If you could, you may call meh Mr. Kandosii Man.
As Mr. Kandosii was saying, it most likely isn't possible, but if you find a work around be sure to tell us all.

Also, what green effect is that in the last pic?
That's the gas grenade effect from Skyhammer's weapon assets 2.

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 13, 2009 9:01 pm
by GangsterJawa
Grev wrote:
Fluffy_the_ic wrote:Reskin the blades. Also, a Basilisk wouldn't be possible if you wanted it to walk AND fly, I don't think... If you could, you may call meh Mr. Kandosii Man.
As Mr. Kandosii was saying, it most likely isn't possible, but if you find a work around be sure to tell us all.
Is it possible to have a "jetpack" effect for vehicles? If so, you could have a regular walker, and to fly, activate the "jetpack."

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 13, 2009 9:09 pm
by Nova Hawk
Really nice. This looks like the bestest mod you've done so far! But will it just add on to the shipped worlds or are you doing a mappack with them?

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 13, 2009 11:26 pm
by Commander_Fett
It's a mappack that adds a new era/eras to the stock ones.

Random Update: I now have cp icons for mandos and Death Watch, and most of the skinning has been finished. I've drafted out my plan for Concord Dawn, and will start on it soon. Also, I finished up most of the modeling portion for concord dawn, I just need to find somebody who can texture my 6 building models, as mI'm terrible at texturing, both making it and aplying it in xsi.

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Wed Jan 14, 2009 4:16 pm
by Skipper 24
Awesome. I love mandalorians and the skins look great. I can't wait for release. :thumbs: :jango:

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Mon Jan 19, 2009 8:53 pm
by Sky_216
I wrote this in my own mod topic and I'll write it here:

Unless you are adding more than one mode with your era for each stock map, do not use custom eras. Reason being there are only 5 available per map. Nearly everybody has Convo pack two. Adds 1 era. Many people will have BFX 2.2. Adds 2 eras. 2 + 1 + 2 = 5. However, eleven modes are supported per map, and a 'mode' eg c3 Custom 3 can be renamed, and use whatever script you want (so say you want conquest on mygeeto with your era: you can just change icon and name of mode: c3, and set it up exactly the same).
A little trickier (more addme.lua stuff), but less conflicting.

PS: please do not use modes c1 or c2 - c1 I'm using for XGCW, c2 may get used by NullCommando for XCW.

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 20, 2009 7:37 pm
by Commander_Fett
Hmmm... you do have a point there, but I think I'd prefer to add it as a new era. It will be compatible with the convo pack, and maybe one other extra era (or bfx). As for game modes, I am adding conquest and uber/extra large/hunt.

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 20, 2009 8:22 pm
by hammythepig
This looks SOOOOOOOOOOOOOO cool!
I LOVE Mandos :jango: !
I can't wait for the release!
Good work everyone, it looks amazing!

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Tue Jan 20, 2009 8:44 pm
by Nova Hawk
Compatible with the Convo Pack?! Awesome! 8)

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Wed Jan 21, 2009 10:06 pm
by Commander_Fett
Nova Hawk wrote:Compatible with the Convo Pack?! Awesome! 8)
Yep. Everything I make will be compatible with the convo pack, as I've had it installed ever since 2.0 came out.

Update: Concord Dawn's city is basicly done, I just need to add a few more props and the object placement and cps will be set. Not sure if Jango's homestead will be included or not, depends on weather I can find someone to export it. Anyway, the beta should be ready soon.
Mainly it depends on If I decide to do anything else for version 1 of Concord Dawn, and when I get the finishing touches on the troops done. I will be accepting beta testers soon, but not quite yet.

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Wed Jan 21, 2009 10:53 pm
by Nova Hawk
Wow, very cool! 8)

EDIT:
Just in advance, I would gladly like to beta test this! But will there be any added maps?

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Sun Jan 25, 2009 10:46 am
by Null_Clone_Assasin
wow this looks awesome :faint: :thumbs:


keep up the good work :D

Re: Mandalorian Wars Project (updated 1/12/09)

Posted: Sun Jan 25, 2009 2:41 pm
by Smug
What about the weapon "fist" that would be awesome. (Images of me pwning ppl with hands dancing in my head)

Re: Mandalorian Wars Project (updated 2/9/09)

Posted: Tue Feb 10, 2009 12:25 am
by Commander_Fett
Concord Dawn WIP pics
(yah, ground textures still need some work)
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Re: Mandalorian Wars Project (updated 2/9/09)

Posted: Thu Feb 12, 2009 11:37 pm
by MileHighGuy
fandalorians everywhere rejoice :D :jango:

Re: Mandalorian Wars Project (updated 2/9/09)

Posted: Fri Feb 13, 2009 1:31 pm
by Nova Hawk
Looks pretty nice, but the terrain looks too much like Tatooine.