Deleting attacks in saber combos

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osiris_113

Deleting attacks in saber combos

Post by osiris_113 »

Im trying to totally eliminate the last swing in lukes combo, but so far its not working to well. Anyone have any ideas?
Syth
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Post by Syth »

okay. in combos everything the jedi does with a sabre in his hand is part of the combo. Each action he does is a "state".
If you want to edit the attacks look in the combo for
State("ATTACK1")
Now, at the end of state it will say the something like the below.
Transition("ATTACK2");
{
If()
{
TimeStart(5, "Frames");
TimeEnd(12, "Frames");
Posture("Stand");
Button("Fire", "Press");
}
}
That tells the combo to go to ATTACK2.

You get it? So if you wanted the luke combo to not do his 3rd attack get rid of Transition("ATTACK3"); line.
osiris_113

Post by osiris_113 »

Ok, Ill try that. :)

Ok, that worked, yay! Thanks, but there is a gap between combos now. Its like this:

attack 1a, attack 1b, SPACE OF ABOUT 1 SEC., attack 1a, etc.

Is there any way I can make the transition from the end of 1b to idle faster or something?
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Post by Syth »

Yah that space is annoying. Try this-
In ATACK2 add that transition line (ill post it below) and have it transition to attack 1 (so its like one big loop of attacks)
Transition("ATTACK1")
{
If()
{
TimeStart(7, "Frames");
TimeEnd(17, "Frames");
Posture("Stand");
Button("Fire", "Press");
}
}
that should work
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