W.I.P. LAAT/C

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Post by RevanSithLord »

Hmm... could call it in like you would an Orbital Strike, but instead it comes in with an ATTE for combat where ever you tell it. Just my idea if no-one thought of it yet. :P Looks great! :shock:
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Post by drummerzoid1 »

wow great idea
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Post by Teancum »

RevanSithLord wrote:Hmm... could call it in like you would an Orbital Strike, but instead it comes in with an ATTE for combat where ever you tell it. Just my idea if no-one thought of it yet. :P Looks great! :shock:
Orbital Strike is an ordnance. You couldn't do it with that. If you had someone like Zerted coding lua, you might be able to trick the game, but I doubt it. Great idea however.

Another possible option is to have an LAAT/c bring in a new ATTE any time one gets destroyed. That might work out better.
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Post by PvtParts »

Good idea, but it would also make coding luas for all modders who used this a pain in the rear.

Because obviously you would have to tie each walker you place into something, similar to how pertaining internal and external systems destroy simultaneously, or how shields work.

So basically it would mean having to do the above for each at-te you place in your map.


And i dont see how it would be done anyway... (where would the laat/c spawn and how would it drop of an atte etc etc...)


regardless that hypothetically is a good idea. hypothetically.
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Post by -_- »

or you can always just make the LAAT/C a repair/med vehicle like. Meaning any units or vehicles close to it that are damaged would be healed/repaired slowly.
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Post by PvtParts »

Good idea. But i really like the drop of at-te concept. Im 100% positive it can be done without going to extreme measures (like fixing the carrier system)

If source files for this are released (okay what the hell am I saying) I will definatly look into getting this working (if it isnt fixed already) and, with the authors permission, release it.

Anyhow, I feel I havent seen any updates really..

Any news on this vehicle? A screen shot would be nice.
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Post by Teancum »

There's a vid somewhere in the thread already.
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Post by PvtParts »

I know.

I was looking more toward a progress update. Not trying to nag him (definatly not out to be one of those "when come out it will eh?" guys.)
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Post by Teancum »

Well just from gathering how our German friends are doing this from their posts, a mapper will need to know two things fairly well to put these in his/her own map:

1-The Procedural Animation system in ZeroEdit
2-LUA.
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Post by Dragonum »

ok, a few infos :wink:
the atte in the movie is a prop, because you cant animate a vehicle with animations.
what we want to do is to drop the atte prop with the laatc, when the laatc droped the atte, we try to delete the atte prop and let a atte vehicle spawn at the same place, we hope we get this fast enough so no one can see that we use 2 different atte :wink:
we try to do this with a script, at the moment we work on the script and hope we get it to work.
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Post by RevanSithLord »

Ah. Ok. Atleast I tried. ^_^
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Post by kudos_eb »

well, if it doesnt work at all, at least youve made a pretty cool new laat.
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Post by Teancum »

Hmmm.... I wonder if we can use SetProperty to change it on startup to a 'prop' then change it to a 'CommandWalker' at a given point (such as when it gets dropped off). Looks like we need to get our resident lua genious Zerted in here.
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Post by Jawa_Killer »

we have a genious guy too ;) ladys and gentlemens here iiiiiiis ]4444444n! :P
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Post by PvtParts »

I was just thinking, you should make the entire laat series.

I wonder if its possible to turn the command(vehicle) spawnpoints into vehicle spawns. Oh would that solve everything.

If worst comes to worst, make the at-te a playable unit (easy i think, simple make a unit and have it call the at-te) then make a third side, and when the laat/c lands, it spawns at-tes. But ofcourse the laat/c would be on the third side as well.
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Post by Dragonum »

here is another movie.
you see the laatc, with a atte prop.
when the laatc place the atte prop it changes to a vehicle and you can use the atte.
special thanks to ]4N, he made the script. great job ]4N

http://rapidshare.de/files/20785278/LAATC.WMV.html
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Post by PvtParts »

Great job, really nice. Got it working.

My only question/slight issue, is can you fly the Laat/c?
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Post by maxloef »

Yeh im wodnering that too :P.

Also im wodnering have you got any estimates on how long its gonna take to finish this?

cause i would realy lvoe to have this in my Ultimate Battlefront mod :P
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Post by Dragonum »

this is a ZE animation and a script to do this.
you cant fly the laatc and drop the atte, its only a animation and it work.
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Post by Ace_Azzameen_5 »

Oh well, but. . .
OMG!!!!
YOU GOT ANIMATED SPAWNS TO WORK!
well, vehicle spawns. . .
So, in theory, could you possibly wire this to a cp the same way?
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