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1 AT-TE instead of 2 AT-TEs [Solved]

Posted: Tue Aug 28, 2018 3:39 pm
by DaviidHL
I put two vehicle spawns with "rep_walk_atte" and just appears one, why?

(My .lua)

Code: Select all

    --  Level Stats
    --  ClearWalkers()
	    SetMemoryPoolSize ("EntityWalker",-1)
    SetMemoryPoolSize("Commandwalker", 1)
	    AddWalkerType(0, 4) -- special -> droidekas
	AddWalkerType(1, 4) -- 1x2 (1 pair of legs)
	AddWalkerType(2, 4) -- 2x2 (2 pairs of legs)
	AddWalkerType(3, 4) -- 3x2 (3 pairs of legs)
	AddWalkerType(4, 4) -- 3x2 (3 pairs of legs)
	
	

Re: 1 AT-TE instead of 2 AT-TEs

Posted: Tue Aug 28, 2018 3:43 pm
by Bob

Code: Select all

SetMemoryPoolSize("Commandwalker", 1)
Set that to 2. Commandwalkers are walkers that double as spawnpoint, like the AT-TE.