1 AT-TE instead of 2 AT-TEs [Solved]
Posted: Tue Aug 28, 2018 3:39 pm
I put two vehicle spawns with "rep_walk_atte" and just appears one, why?
(My .lua)
(My .lua)
Code: Select all
-- Level Stats
-- ClearWalkers()
SetMemoryPoolSize ("EntityWalker",-1)
SetMemoryPoolSize("Commandwalker", 1)
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 4) -- 1x2 (1 pair of legs)
AddWalkerType(2, 4) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 4) -- 3x2 (3 pairs of legs)
AddWalkerType(4, 4) -- 3x2 (3 pairs of legs)