new modder,4 questions
Moderator: Moderators
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Laser_shot
new modder,4 questions
hi i'm a new modder and i nee to know 4 things
i maded a map with gwc with bothans vs empire and cw ARC's vs CIS,but the cis hero is a magnaguard with darthmaulsaber(s) and i want
1.to set him the dookucape,how must i do that ?
2.does soeone maded the magnaguard weapon and may i use it ?
3.the bothans and arc's have still the names : rebel soldier,clone trooper,... how must i chnge the character names ? like instead of "rebel soldier" bothan rifleman ?
4.my ARC troopers are blue and red (rifleman red,assault blue,sniper red ,...)
does someone have skins of yellow ARC's or green black ones ? or can someone make them ? or can someone tell me how to edit skins ?
can someone help me plz ?
i maded a map with gwc with bothans vs empire and cw ARC's vs CIS,but the cis hero is a magnaguard with darthmaulsaber(s) and i want
1.to set him the dookucape,how must i do that ?
2.does soeone maded the magnaguard weapon and may i use it ?
3.the bothans and arc's have still the names : rebel soldier,clone trooper,... how must i chnge the character names ? like instead of "rebel soldier" bothan rifleman ?
4.my ARC troopers are blue and red (rifleman red,assault blue,sniper red ,...)
does someone have skins of yellow ARC's or green black ones ? or can someone make them ? or can someone tell me how to edit skins ?
can someone help me plz ?
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CarbineImpulse
RE: new modder,4 questions
Yep check the "everything you need to know thread"
http://www.gametoast.com/index.php?name ... pic&t=3497
You'll need to look at how to use the localize tool for name changes and there's a bit about skinning and loads more. Capes and stuff are added etc using ClothODF in the ODF but it requires points to attach it to. To clarify are you asking if it's possible to attach Dooku's cape to a magnaguard? To give him the saber then change the WeaponName in the ODF. Hope that helps
http://www.gametoast.com/index.php?name ... pic&t=3497
You'll need to look at how to use the localize tool for name changes and there's a bit about skinning and loads more. Capes and stuff are added etc using ClothODF in the ODF but it requires points to attach it to. To clarify are you asking if it's possible to attach Dooku's cape to a magnaguard? To give him the saber then change the WeaponName in the ODF. Hope that helps
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Laser_shot
sticky
but i already knew how to change weapons,but i only need the magnaguard stick's ODF,i dont have it
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richard
RE: sticky
Do you also know how to localize the weapons?? cause me and destroyer have a problem with force wave (localize wont work.) The name wont change in the game..
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PvtParts
- Jedi

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RE: sticky
i know how to localize them. give me the directory of your odf for the force wave weapon and send me your localize files
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Laser_shot
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PvtParts
- Jedi

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Laser_shot
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PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
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okay run editlocalize.bat found in data_modid
go down to weapons, open it up, go to rep, weap, then make a new key in weap (right click weap, then click new key) and name the key inf_wrist_plasma
Click on inf_wrist_plasma, and go into the white box on the left. The first one should have something like weapons.rep.weap.inf wrist plasma, and the second should say Comments. Put whatever name you want into the first box.
Save and exit. When saving, it may seem like its locked up, its not. Just wait for a window to pop up saying its saved. Click okay, and quit the program.
Then go into _BUILD and run ModtoolsVisualMunge. BEFORE YOU CLICK MUNGE, be sure to check the Localize box.
go down to weapons, open it up, go to rep, weap, then make a new key in weap (right click weap, then click new key) and name the key inf_wrist_plasma
Click on inf_wrist_plasma, and go into the white box on the left. The first one should have something like weapons.rep.weap.inf wrist plasma, and the second should say Comments. Put whatever name you want into the first box.
Save and exit. When saving, it may seem like its locked up, its not. Just wait for a window to pop up saying its saved. Click okay, and quit the program.
Then go into _BUILD and run ModtoolsVisualMunge. BEFORE YOU CLICK MUNGE, be sure to check the Localize box.
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Laser_shot
is it normal that i get this as error :
ERROR[localizemunge English.cfg]:Text file syntax error. (File end)ERROR[localizemunge English.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge French.cfg]:Text file syntax error. (File end)ERROR[localizemunge French.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge german.cfg]:Text file syntax error. (File end)ERROR[localizemunge german.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge Italian.cfg]:Text file syntax error. (File end)ERROR[localizemunge Italian.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge japanese.cfg]:Text file syntax error. (File end)ERROR[localizemunge japanese.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge spanish.cfg]:Text file syntax error. (File end)ERROR[localizemunge spanish.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge uk_english.cfg]:Text file syntax error. (File end)ERROR[localizemunge uk_english.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge Comments.cfg]:Text file syntax error. (File end)ERROR[localizemunge Comments.cfg]:Text file syntax error. (File end) [continuing]
16 Errors 0 Warnings
ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\english.loc.req(1)...
ucft <--
ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\english.loc.req(1)...
ucft <--
2 Errors 0 Warnings
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Laser_shot
first i get that error :
but then in my game it's still rep_weap_inf_wrist_plasma,and i did evrything you sayd
ERROR[localizemunge English.cfg]:Text file syntax error. (File end)ERROR[localizemunge English.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge French.cfg]:Text file syntax error. (File end)ERROR[localizemunge French.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge german.cfg]:Text file syntax error. (File end)ERROR[localizemunge german.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge Italian.cfg]:Text file syntax error. (File end)ERROR[localizemunge Italian.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge japanese.cfg]:Text file syntax error. (File end)ERROR[localizemunge japanese.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge spanish.cfg]:Text file syntax error. (File end)ERROR[localizemunge spanish.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge uk_english.cfg]:Text file syntax error. (File end)ERROR[localizemunge uk_english.cfg]:Text file syntax error. (File end) [continuing]
ERROR[localizemunge Comments.cfg]:Text file syntax error. (File end)ERROR[localizemunge Comments.cfg]:Text file syntax error. (File end) [continuing]
16 Errors 0 Warnings
ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\english.loc.req(1)...
ucft <--
ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\english.loc.req(1)...
ucft <--
2 Errors 0 Warnings
but then in my game it's still rep_weap_inf_wrist_plasma,and i did evrything you sayd
Last edited by Laser_shot on Sat May 13, 2006 2:41 pm, edited 1 time in total.
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Laser_shot
Posted: May 13, 2006 - 01:50 PM
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okay run editlocalize.bat found in data_modid
go down to weapons, open it up, go to rep, weap, then make a new key in weap (right click weap, then click new key) and name the key inf_wrist_plasma
Click on inf_wrist_plasma, and go into the white box on the left. The first one should have something like weapons.rep.weap.inf wrist plasma, and the second should say Comments. Put whatever name you want into the first box.
Save and exit. When saving, it may seem like its locked up, its not. Just wait for a window to pop up saying its saved. Click okay, and quit the program.
Then go into _BUILD and run ModtoolsVisualMunge. BEFORE YOU CLICK MUNGE, be sure to check the Localize box.
that what i have done
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richard
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richard
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PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
Wow. Have you edited the localize cfg files manually? And have you edited any of the .req files, such as the core.req?
Make sure you dont touch them, only use editlocalize.bat
Run ModtoolsVisualMunge, and click select all, then clean. Then click munge. It will take a while to do this, but hopefully it will fix the problem.
if not, you may have to make a new mod folder and copy things over.
Make sure you dont touch them, only use editlocalize.bat
Run ModtoolsVisualMunge, and click select all, then clean. Then click munge. It will take a while to do this, but hopefully it will fix the problem.
if not, you may have to make a new mod folder and copy things over.
