Page 1 of 4

Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 3:23 pm
by Aman/Pinguin
Image

Hiho,

well I worked 5 months on this map and decided to release a beta today.

It's layout is based on the shipped SWBF2 Kashyyyk Map.

Gamemodes:
  • CW Conquest
  • CW Hunt
  • CW Hero Assault
  • CW XL
  • KotOR Conquest
  • KotOR Hero Assault
  • BFX Conquest
Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image


I will release some of the files I used soon. (Clone Assassin, Bothan with cape, others)


ReadMe:
Hidden/Spoiler:
Tatooine: Tuskencamp
Created by Pinguin/Aman 6th June 08 - 6th October 08


E-Mail: elpingu(AT)web(DOT)de
__________________
|1. Installation |
------------------
(* = your drive name)

Move the "GameData" folder to *:\Program Files\LucasArts\Star Wars Battlefront II\
When it asks you something, click on yes. THIS WILL NOT REPLACE ANYTHING!

___________________
|2. Uninstallation|
-------------------
(* = your drive name)

Remove the "PTC" folder from *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon
Remove *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\fpm\DES
Remove the "repnon1dot2.lvl" file from *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\fpm\rep

____________
|3. Credits|
------------

(No specific order)

DarthD.U.C.K. - Vibroblade models, Fixing wazmol's Magnastaff, Clone Assassin stand idle animation, Yellow Smiley, "Ugly", Other small model changes
RepSharpshooter - Chaingunsound, Meshtool
Hebes24 - Orbital Attack Beacon
Caleb1117 - Under-Handed Chaingun
Skyhammer_216 - Force Rapid (ODF only), Force Bomb
PVT Parts - New effects and textures
wazmol - Magnastaff, CIS Sniperrifle, CIS Shotgun model (originaly ARC Rifle made by Dragonum)
AceMastermind - Reversed Saberhilt, Grievous with Cape
Mars Marshall - Magnastaff Sounds
SoM3 - DC-15s Blaster Carbine
Gametoast.com - A lot of modding help
Ravensoftware - CIS Shotgun Fire sound, Vibroblade sounds
MandeRek - "Ugly"
T3RM1N4T0R - "I love 1138", Penguin
Darth_Z13 - CIS Sniperrifle sound
Crazy_Ewok - Hex-Editing the cape for Hosk Keral
junglewalk.com - Penguin-Deathsound
aad.gov.au - Penguin-Hurtsound
Zerted - LUA Scripting help
Conversionpack - KotOR modes
Epm01 - Betatest
NullCommando - Betatest
Andeweget - Betatest
Moonwolf - Betatest
Der_Nachtfalke aka ShockWave - Betatest


THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
I forgot to put the Conversionpack (KotOR mode) and AceMastermind for the MagnaGuard Cape to the credits in the actual ReadMe
Sorry about that, I will fix it in the next version.



The map has an easteregg, the first guy who finds it gets a cake! :wink:
Note there are 2 eastereggs. One of them is hard to find, the other one very easy.

So...yeah. Download if you like what you see.
And please leave comments, suggestions and bugs.


Hope you like it, have fun!


Download


Oh and sorry for bringing another Tatooine map to GT. :)

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 3:29 pm
by NullCommando
:runaway: :runaway: OMG It's here!!! Another amazing map by Pinguin has finally arrived!

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 4:33 pm
by Fluffy_the_ic
Oooohh... Looks nice!
Hey, were those rocks already bumpmapped, cuz it caught my eye.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 4:57 pm
by Nova Hawk
NICE!!! Can't find any better word to describe it... Clone Wars rox!! But how come you didn't put in GCW??

BTW, great graphics too! Looks like you have a real great machine in order to have the graphics all on high! :thumbs: Also dude, chillax on making another Tatooine map, this one looks to be the greatest one ever! No Offense to the rest of yall...

Downloading NOW!

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 6:56 pm
by darthhalarius
aaaaaah!its a rar.Can you post an exe. please? :runaway: and this is what i have to say about it: :eek: :faint:

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 7:00 pm
by Grev
Im gonna pull an Anakin on you: LIAAAAAAAR!!!!!

You told us you quit modding, and then you come out with this piece a work! DuDE! Thats awesome! Great job!

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 7:11 pm
by Caleb1117
Wow! A nice idea, and well executed by the looks of it.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 7:21 pm
by H_BOMB
WHOA! That Clone Assassin looks even more bad@$$ than before. Is that a new basepose or just him in the middle of his combo? I'm definately d/ling this.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 7:40 pm
by Galatic Hobo
:eek: I just LOVE it when a good map comes out that's not in the W.I.P Thread! And even more so when I'm bored with my current maps! Whooo hooo! :runaway:

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 8:23 pm
by Culvar
There were several things awesome in this map:
First, It gave SOME resemblance to The shipped map, but didn't make you feel like you were playing Kas2 or any Tat map over again.A Definite plus. Another is how there is alot of action and good unit classes. Last is the feel and lasers, also it seemed the TX-130 looked more realistic. This is definitely staying in my addon for a LONG time. :)

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 8:26 pm
by PhantoM
O_O Holy [Diet Dr. Pepper], that looks awesome! Can't wait 'til the final ver!

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 8:53 pm
by Galatic Hobo
Okay, after playing the map I have to say, I'm impressed!

Pros:

- New sounds! ( Magna Guard's staff, Clone Assassin's blade, Tusken Raider's Staff, CIS Engineer's Shotgun, CIS Sniper's Sniper rifle, CIS S.B.D's Gun )

- Correct names! ( Weapontry, vechicals, e.c.t )

- Good use/ viarity of modes ( KotOR, BFX Conquest, Hunt, e.c.t )

- Darth Lowan's combo seems to fit perfectly! ( In fact, the best two saber combo I've seen yet! )

- General Grevious has cape, and his lightsabers and not ignited when not in use!( Like The Emperor's )

- Clone assassin has new stance! ( Looks AMAZING! )

- Droidika's gun shoots two lazers from each gun, new sheild + noise!

- Rockets move as fast as the should, and have a new explosion effect!

- Mines blink red, and don't just remain red!

- Magna Guard's has a new stance ( As if he were blocking ), and his combo seems to fit great!

- Sesmic charge has new explosion noise ( Just like in Episode 1! )

Cons/ Bugs:

- Manga Guard can't enter vechicals ( If for balance reasons then leave it :wink: )

- Some units are not camoflaged ( CIS in piticular )

- Tusken Raiders on Republic's team ( Unless their ment to be allied... )

- Weapon blasts don't have a white core ( I prefer them with a white core, but that could be just me )

- Clone Commander's Chaingun sounds too loud, compared to the other noises

- Orbital bombardment goes flying off vechicals, and is too responsive ( Give it a small delay before it comes down )

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 9:09 pm
by Syth
The graphics look really good in those screens

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 10:34 pm
by Nova Hawk
Hey, I downloaded the map and put it in its right place, but it's not showing up in my instant action icon.. Please help!

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 10:41 pm
by Grev
I think the easter eggs are in the readme..... :P

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 06, 2008 10:52 pm
by NullCommando
Hey Pinguin! Do we beta testers get a cake for finding the Easter Egg? :P

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 07, 2008 7:30 am
by Super_Clone
Hey Pinquin, BFX mode crashes, i see on the load screen that we have to have 2.2 installed, but that hasnt been released yet... has it?

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 07, 2008 8:23 am
by Guest
as far as i know it hasnt been released yet, but it will be released in a couple of weeks (hopefully)

as for the map....... i just cant find the right words, all i can say is that Pinguin keeps to amaze me

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 07, 2008 8:25 am
by Aman/Pinguin
NullCommando wrote:Hey Pinguin! Do we beta testers get a cake for finding the Easter Egg?
Hehe that would be unfair. =D
Super_Clone wrote:Hey Pinquin, BFX mode crashes, i see on the load screen that we have to have 2.2 installed, but that hasnt been released yet... has it?
You have to wait until BFX 2.2 is released. I just put the mode already in.
Grev wrote:I think the easter eggs are in the readme.....
Are they? I don't think so. :wink: ---EDIT: OH! Now I understand what you mean. Yeah some parts of it are. xD---

Galatic Hobo wrote:- Manga Guard can't enter vechicals ( If for balance reasons then leave it)
Yeah, balance reason since the Clone Assassin's can't either. Also their weapons would be pretty unused in the battle if they just get into the vehicles.
Galatic Hobo wrote:- Some units are not camoflaged ( CIS in piticular )
I thought about giving every of the B1 droids the skin the Sniper has, but then again the Sniper would be nothing special anymore in that case. =)
Galatic Hobo wrote:- Tusken Raiders on Republic's team ( Unless their ment to be allied... )
Yes, they are supposed to be allied. Don't ask me about the sense of it, I just like it like that.
Galatic Hobo wrote:- Weapon blasts don't have a white core ( I prefer them with a white core, but that could be just me )
Good point, if nobody thinks it's better without the white core I will try to change that.
Galatic Hobo wrote:- Clone Commander's Chaingun sounds too loud, compared to the other noises
Gonna fix that. Thanks.
Galatic Hobo wrote:- Orbital bombardment goes flying off vechicals, and is too responsive ( Give it a small delay before it comes down )
I experienced a gamecrash whenever the beacon hit a vehicle. Same did my testers. And I don't think it's too responsive, online I never saw anyone who was able to escape fast enough, same as the bots.

Thanks for your suggestions. =)
Culvar wrote:also it seemed the TX-130 looked more realistic.
Actually it just has a clean skin. xD
H_BOMB wrote:Is that a new basepose or just him in the middle of his combo?
A new stand idle animation made by DarthD.U.C.K. - Diet Dr. Pepper I forgot to add that one to the credits. :o
Grev wrote:Im gonna pull an Anakin on you: LIAAAAAAAR!!!!!
You told us you quit modding, and then you come out with this piece a work! DuDE! Thats awesome! Great job!
Hehe, thanks. xD
Yeah I stopped modding...for 3 months. xD I just got bored after some time and restarted modding. :P
darthhalarius wrote:aaaaaah!its a rar.Can you post an exe. please?
Just download winrar and you will be fine. No it doesn't cost anything, it will just bug you after a month everytime you start it, but you can still use it.
Nova Hawk wrote:But how come you didn't put in GCW??
I don't like GCW. ^^
Nova Hawk wrote:BTW, great graphics too! Looks like you have a real great machine in order to have the graphics all on high!
I just turned everything on high for making the screenshots. XD It actually lagged like hell.
Fluffy_the_ic wrote:Hey, were those rocks already bumpmapped, cuz it caught my eye.
Some were, some were not. Gotta add RepSharpshooter's Meshtool to the credits... :?


--------


Thanks @ everyone. Glad you like it.
BTW it even looks more high-graphic-like because I used an very high-res terrain textur with a bumptexture! It helps alot.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 07, 2008 12:49 pm
by Nova Hawk
Ok, I got the map to work and its AWESOME! I love the Clone Assassin and Jedi Bothan! Very nice map! But in the assault, the CIS seem to over-powering, I mean its just the Jedi and Assassin vs all the other droids.