Tatooine: Tuskencamp
Created by Pinguin/Aman 6th June 08 - 8th September 09
Map experience may change during online play. Really.
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|1. Installation |
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(* = your drive name)
Move the "GameData" folder to *:\Program Files\LucasArts\Star Wars Battlefront II\
When it asks you something, click on yes. THIS WILL NOT REPLACE ANYTHING!
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|2. Uninstallation|
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(* = your drive name)
Remove the "PTC" folder from *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon
Remove *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\fpm\DES
Remove the "repnon1dot2.lvl" file from *:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\fpm\rep
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|3. Credits|
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(No specific order)
RepSharpshooter - Meshtool
Hebes24 - Orbital Attack Beacon
Caleb1117 - Under-Handed Chaingun
Skyhammer_216 - Force Rapid (ODF only), Force Bomb
PVT Parts - New effects and textures
wazmol - Magnastaff model, CIS Sniperrifle model, CIS Shotgun model
Dragonum - ARC Rifle
AceMastermind - Reversed Saberhilt, Grievous with Cape, Magnaguard with cape
Mars Marshall - Magnastaff Sounds
SoM3 - DC-15s Blaster Carbine
Gametoast.com - A lot of modding help and being a great community
Ravensoftware - CIS Shotgun Fire sound, Vibroblade sounds
psych0fred - seismic bomb effect
MandeRek - Models
T3RM1N4T0R - Models
Darth_Z13 - CIS Sniperrifle sound
Crazy_Ewok - Hex-Editing the cape for Hosk Keral
junglewalk.com - Sounds
aad.gov.au - Sounds
Zerted - LUA Scripting help
Conversionpack - KotOR modes
Epm01 - Betatest #1
NullCommando - Betatest #1
Andeweget - Betatest #1
Moonwolf - Betatest #1
ARC_Commander - Battlefront Extreme mode
fai222 - SFOR Republic Carbine (REP Shotgun)
smove - Betatest #2
Der_Nachtfalke aka ShockWave - Betatest #1+2, alot of support
DarthD.U.C.K. - Animations, textures, like 100 models + model edits and being a great partner while working on this map, THANKS Duck! =D
Bugs? Comments? Questions? Any feedback is welcome.
E-Mail: elpingu (AT) web (DOT) de
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
The whole assets will be probably released soon, since I might stop modding after this finally.
If I forgot any credits, I'm sorry about it and will fix it if theres another release. But I think this time the list is complete.
Hope you like it, have fun. I'm pretty sure I forgot something...let's hope not. >.<
I loved the first version of this map. Glad to see there's an update for it.
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 3:17 pm
by obiboba3po
woot (the beta was fun once the addme got fixed )
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 3:31 pm
by Skipper 24
Awesome. I'm going to download this straight away.The beta was immense.
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 3:41 pm
by Master of Stickmen
Aman/Pinguin wrote:
CW Instagib
Huh?
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 3:45 pm
by Deviss
FIRTS: welcome back sir
Second: awesome map !!!
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 3:46 pm
by Aman/Pinguin
Master of Stickmen wrote:
Aman/Pinguin wrote:
CW Instagib
Huh?
Google is your friend.
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 4:15 pm
by kooster
Awesome map!
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 5:07 pm
by Fluffy_the_ic
Hehe... This beta was awesome. Although, most people might want to set their shadows to low. I have a great gfx card for BFII, and I get uber lag with shadows on high, and yet I usually get an above-average framerate on it (Normally get 30-40 on other maps, 55+ usually on this one)
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 5:27 pm
by Master of Stickmen
played it, its awesomescauce, and (this might just be me.....) but i'm detecting many simmilarities with stock kashyyyk....
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 5:29 pm
by Xavious
Master of Stickmen wrote:played it, its awesomescauce, and (this might just be me.....) but i'm detecting many simmilarities with stock kashyyyk....
I wonder why?
Aman/Pinguin wrote:As I already said in the Beta thread, it's layout is based on the shipped SWBF2 Kashyyyk Map.
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 5:30 pm
by Master of Stickmen
oh, didn't read that......
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Tue Sep 08, 2009 8:27 pm
by Darksniper
This looks awsome! I'll dl ASAP.
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Wed Sep 09, 2009 1:15 am
by Aman/Pinguin
Fluffy_the_ic wrote:Hehe... This beta was awesome. Although, most people might want to set their shadows to low. I have a great gfx card for BFII, and I get uber lag with shadows on high, and yet I usually get an above-average framerate on it (Normally get 30-40 on other maps, 55+ usually on this one)
Well, the map is a real ressource waster...tons of high rez textures, high rez shadows and stuff like that. xD coughcloneassassinhasa2048x1024texturecough
I just love it. (And I personally can still play it with everything on high... )
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Wed Sep 09, 2009 2:11 am
by Delta-1035
This beta was awesome. I'm downloading now.
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Wed Sep 09, 2009 6:48 am
by Grev
the beta (which you forgot to list me for) was great. The update should be super!
Re: Tatooine: Tuskencamp - 1.0 Release
Posted: Wed Sep 09, 2009 11:24 am
by Null_1138
Hehe, I remember this map. I'll be willing to download it again.