Ok, so I essentially want to create an effect of a giant dust tornado, swirling as it moves up like a funnel, and then attach this effect to an animated object and have it move in a path across my map. Everything past the creation of the effect I can handle, but to create the effect.. thats what I need help with, and my internet is really slow at this moment, making it impossible for me to get access to the effect creator.
I'm not asking for a request to construct it, but a step in the right direction of how to do this project.
Help with custom effects needed
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MetalcoreRancor
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Re: Help with custom effects needed
Hidden/Spoiler:
Do keep in mind I only looked at this once in game, and spent a couple minutes changing some values.
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MetalcoreRancor
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Re: Help with custom effects needed
Oh. My. God.
You ROCK man! You're totally getting credits for this. XD
You ROCK man! You're totally getting credits for this. XD
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MetalcoreRancor
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Re: Help with custom effects needed
K, I have another issue, and that is the object I've attached the effect to. The first few placed objects work fine, though I have to get up close to see the effect and that I want to change, but the problem is no other objects are emitting the effect.. I used the Spring01 from Felucia, and this is my coding for the odf:
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "fel1_bldg_spring01.msh"
[Properties]
GeometryName = "fel1_bldg_spring01"
AttachToHardPoint = "hp_steam_1"
AttachEffect = "sky_sfx_tornado"
Any idea why this problem is occuring?
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "fel1_bldg_spring01.msh"
[Properties]
GeometryName = "fel1_bldg_spring01"
AttachToHardPoint = "hp_steam_1"
AttachEffect = "sky_sfx_tornado"
Any idea why this problem is occuring?

