Texture problems(tut)

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Master Fionwë
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Texture problems(tut)

Post by Master Fionwë »

In the manual cleaning thread, someone said that the ony time that you should clean is if you don't like a texture change, but earlier today I was able to replace a new texture with an old one, without cleaning.
So if you don't know how to do it, or just don't want to clean your whole map because you don't like one texture on a unit, here's how I did it. I used the rep_inf_arc_pack_blue in doing this, but I'll show you with the trooper skin.
1)First, delete the .tga that you don't want, rep_inf_trooper.tga, say if it's black and you want the old white back.
2)If you have a .tga editor, which you probably do, otherwise you most likely wouldn't be reading this, open it up, and find the white rep_inf_trooper.tga that you want to put back in the side. Convert it into a different format, I did the .jpg, though any format will work, but keep the name.
3)Then, reconvert it back into a .tga format, and put it back inot the file, replacing the one that you just deleted. What this does is make the texture a newly created .tga, with a newer creation date than the black one, so that the VisualMunge will read the rep_inf_trooper.tga, as opposed to ingnoring it as an unmoddified file.
This came in very handy for me earlier, where, instead of having to clean and remunge, or go and create a new .msh , I was able to fool the VM into thinking I had added something new.
I don't know if someone has already stated something to this effect, but I figured why not share the knowledge that I've gained with everyone, help others out who having been experienceing the same problems. Before I started reading the gametoast forums, I had to create a new dummy map everysingle time that I tried changing an old skin, which was a huge pain, and caused a lot of errors with mix-ups. I had to restart my entire side mod once because I munged the wrong side, and when I went to fix an error, I tampered with teh wrong side in the wrong dummy map. So this is a big help to me, easy and fast.
:D
wazmol
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RE: Texture problems(tut)

Post by wazmol »

off topic: may i just say... Fionwe... you just cant help but make a good contribution to the GT community! :) i think that you are what GT should be about. Learn stuff then help the more n00by people. nice one ;)

On T: sweet tutorial. it will help alot of people and also @ an admin/mod can you please add this to the everything you need thread? thanks

and of course thanks alot Fionwe
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RE: Texture problems(tut)

Post by FragMe! »

That will certainly work for TGAs although going from a high resolution format like TGA to a compressed format like JPG and back again will cause a certain loss of detail. You would be better off just doing a "Save As" and just save it with the same name and type it will ask if you want to replace it and you say yes and it will just overwrite the file with the same picture without loss and it will change the date. Just make sure you are doing it to copy of the original and not the original original (ie not the one in the assets folder if you are using shipped files)

BTW the TGA was only an example the date thing holds true for all files msh, odfs or whatnot.
Master Fionwë
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RE: Texture problems(tut)

Post by Master Fionwë »

@Wazmol69 Wow, thanks! That's one of the nicest thing anyone outside my family has ever said to me. Always glad to be of help!
wazmol
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RE: Texture problems(tut)

Post by wazmol »

AnyDay Fionwe.... anyday.

just keep it up :@ lol j/k
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