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Re: :: WIP 75% :: Ez'Shz: Sun'Ken
Posted: Fri Sep 07, 2007 12:58 am
by SonofThunder
Mmm, I can't wait to play this!!! Your maps are always so fun to play, Penguin - and this one looks so pretty, too. So just keep up the good work...

Re: :: WIP 75% :: Ez'Shz: Sun'Ken
Posted: Wed Sep 12, 2007 11:37 pm
by Penguin
Nearly finished with the sides, CIS hero is made, along with most of the CIS units, working on Orbital Strike right now.
EDIT: Orbital Strike video;
http://www.youtube.com/watch?v=8sk1kWffXRY
Thing needed to be fixed on weapon
- Speed of ordance changed to 1/2 of current speed: DONE
- Bigger damager and AoE effect (Was using the rocketlaunchers EXP in the video, changed it to VDI/TAV's EXP values just then): DONE
- Change the speed of the weapons ord so that you can't 'catapult' it to the other sides home CP, (might increase gravity and lower speed
): Not Done.
Re: :: WIP 75% :: Ez'Shz: Sun'Ken
Posted: Thu Sep 13, 2007 12:06 pm
by trainmaster611
Looks awesome penguin. But why would it be called an orbital strike if it fires missiles?
Maybe surface missile striek or something. I dunno.
Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Thu Sep 13, 2007 10:49 pm
by Penguin
Ah, forgot, its called Orbital Bombardment not Orbital Strike :/ Silly me.
Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Thu Sep 13, 2007 10:59 pm
by Maveritchell
It's not the strike part, I think, it's more the orbital part. Are they really supporting an undersea battle from orbit? Science-fiction-y.
Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Thu Sep 13, 2007 11:04 pm
by Penguin
Yes. They are...
o.O
EDIT: LOL! BRILLIANT! somehow when I did a clean my acklays skeleton got messed up, but its not like normally where the verts get stretched apart, it looks like a mutant Acklay, and its perfect aswell because in the tunnels is one of their spawn points, where they normally flood out and kill the republic who try to take the CP then the CIS would win, now they stay where they spawn and walk around their 'den' you can walk up to the den, but if you enter they jump at you and kill you. But the ones that spawn on the field can walk around normally.
Getting a picture of one now lol.
EDIT:
heres a picture of the Ackley in its den. If I walk any further forwards (which i did after the screenie) then I get attacked by 3 of them o.O

Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Fri Sep 14, 2007 1:32 am
by RAymo
wow its like an acklay/spider/troll thingie
and that orbital bombardment looks really nice

Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Fri Sep 14, 2007 4:42 am
by XxDepredationxX
Awesome looking acklay, feels like a failed experiment that looks good.
The explosion effect of the orbital strike/bombardment could be bigger or looks more underwater-ry, because explosions that happens underwater tends to be big. (Probably...since I got the idea from watching movies

)
Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Fri Sep 14, 2007 4:59 am
by Penguin
Yeah, the explosion was accidently using the large explosion, not XL

which has now been fixed.
Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Fri Sep 14, 2007 4:30 pm
by cloneknight
im speachless
it looks awsome!!

Re:
Posted: Sun Sep 16, 2007 10:57 pm
by BountyHunterV
wow...
this is crazy, you've obviously spent a ton of time on this, and it looks frickin awesome!
definite download when it comes out
btw.... ^^^icicles underwater? lol
Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Sun Sep 16, 2007 11:11 pm
by Penguin
Oh, lol, thanks for pointing that out. *removes icicles*
Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Thu Oct 04, 2007 11:58 pm
by Penguin
Going slow right now, working on secret area, not sure if it'll work the way I want it to though, I'll leave it to last and concentrate on finishing assualt mode for the beta

Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Fri Oct 05, 2007 10:54 am
by Hebes24
Cool. Can't wait!
Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::
Posted: Fri Oct 05, 2007 6:03 pm
by AlexSecura
good to see that you work sometimes on this map.

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::
Posted: Mon Oct 22, 2007 1:48 am
by Penguin
82% Getting there slowly xD
All that needs to be finished is BETA testing(sign up below!), bug fixes and tweaks and the secret area!
All sides finished, Most objects are placed, most effects are done, most custom models are done, assualt & CTF modes nearly finished. I smell a BETA xD
82% Getting there slowly xD
BETA FULL
---------------------------------
! ! ! BETA PLAYERS WANTED! ! !
DEAD OR ALIVE!
REWARD
ESM v0.8 & BETA CREDIT
---------------------------------
CURRENT BETA PLAYERS
---------------------------------
Karnage
Epena
AlexSecura
RevanSithLord
JabbaLovesLava
Maveritchell
DarthD.U.C.K.
REivEN
Alpha-17
XxDepredationxX
Frisbeetarian
Koolaid7g
HobGoblin_264
EGG_GUTS
Darth_Z13
Taivyx
=AOX=Durge
Achronos-117
trainmaster611
DS_jawathehutt
Bac-Talan
The_Architect
---------------------------------
ALSO WANTED: Tutorial that Tean wrote(or someone tell me how) on having multiple maps in 1 addon folder. (mappack) I've forgotten how 
Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::
Posted: Mon Oct 22, 2007 2:03 am
by Maveritchell
Hit me with it.
Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::
Posted: Mon Oct 22, 2007 4:52 am
by DarthD.U.C.K.
I would betatest, but only alive!!!!!
Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::
Posted: Mon Oct 22, 2007 4:59 am
by REivEN
I would to betatest

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::
Posted: Mon Oct 22, 2007 5:24 am
by AlexSecura
Great.Can`t wait to play this Map.
