Vehicles Not Loading
Posted: Wed Jan 10, 2018 11:50 pm
Hi, so I've been playing around with modding for SWBF2 for about a month now using Zeroeditor, I'm currently working on a test map just to mess around and see what I can do. My first instinct was to add some dope vehicles. So, I created new groups/regions for the com_item_vehicle_spawn. I have 4 Command points, the first 2 are given to Rep/Cis and in the first 2 CP's I have 2 vehicle spawn points the first is set to ClassRepAtk = rep_hover_fightertank ClassCisDef = cis_hover_aat the second vehicle spawn is set to ClassRepAtk = rep_walk_oneman_atst and ClassCisDef = cis_tread_snail

The other 2 neutral Command Points are both set to ClassRepAtk = rep_walk_atte and ClassCisDef = cis_walk_spider. So basically I copied every msh, req, and odf file I could find with the words atte/atst/spider/fightertank/aat. I checked the req files to see if it wasn't listed for some reason and they were. Right now the only vehicle that shows up is an AAT in the left vehicle spawn of the CIS starting Command Point.

If you can think of anything I may be doing wrong, I'll try just about anything. Thanks!
The other 2 neutral Command Points are both set to ClassRepAtk = rep_walk_atte and ClassCisDef = cis_walk_spider. So basically I copied every msh, req, and odf file I could find with the words atte/atst/spider/fightertank/aat. I checked the req files to see if it wasn't listed for some reason and they were. Right now the only vehicle that shows up is an AAT in the left vehicle spawn of the CIS starting Command Point.
If you can think of anything I may be doing wrong, I'll try just about anything. Thanks!