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Making CPs appear on the minimap in CTF [Not solved]

Posted: Tue Nov 17, 2009 7:50 pm
by biohazard
Wait a minute, now the AI won't spawn, but the CPs do show up on radar

EDIT: Ok, I tried ridding of this line:

SpawnRegion = ""

We'll see if it works, munging now.

EDIT2: Nope, still no AI spawn

EDIT3: Why is there a reenforcement count instead of a score count on the HUD o.O ???
I'm going to clean and not worry about this, I think..


EDIT4:
Maybe... maybe it would've helped if I was editing the right file..


EDIT5:
Glee! Nope! Still no AI spawn, can't capture the flag, and the CPs have icons on the HUD.


YaNkFaN wrote:HUDIndex = ""
HUDIndexDisplay = 0

this is in the file com_bldg_controlzone_ctf.odf located in data_abc/common/odfs

try changing it to

HUDIndex = ""
HUDIndexDisplay = 1

Re: Making CPs appear on the minimap in CTF

Posted: Tue Nov 17, 2009 7:59 pm
by myers73
i think its a property of the ctf cp. try using a regular cp, but just dont have a capture region

Re: Making CPs appear on the minimap in CTF

Posted: Tue Nov 17, 2009 8:03 pm
by YaNkFaN
HUDIndex = ""
HUDIndexDisplay = 0

this is in the file com_bldg_controlzone_ctf.odf located in data_abc/common/odfs

try changing it to

HUDIndex = ""
HUDIndexDisplay = 1

Re: Making CPs appear on the minimap in CTF

Posted: Tue Nov 17, 2009 8:04 pm
by Fiodis
And of course after you do that you'll need to make a custom ingame.lvl. Check the faq for that.

Re: Making CPs appear on the minimap in CTF

Posted: Tue Nov 17, 2009 9:54 pm
by FragMe!
Is this all CPs or just the capturable ones?
If it just the capturable ones then just change them out from com_bldg_controlzone_ctf to normal ones.
If it is all of them then just copy the com_bldg_controlzone_ctf to your worlds odf directory rename it make the changes YaNkFaN mentioned and put those in place of the existing.
Shouldn't need to make a new ingame.lvl. For it to show up correctly in ZE you may need to copy the msh file to your world's msh directory as well.

Re: Making CPs appear on the minimap in CTF

Posted: Tue Nov 17, 2009 10:01 pm
by Fiodis
He would if he edits the file in Common/odfs.

Re: Making CPs appear on the minimap in CTF

Posted: Tue Nov 17, 2009 11:05 pm
by FragMe!
I know that is why I suggested copying the file to his worlds odf folder and renaming it.

Re: Making CPs appear on the minimap in CTF

Posted: Thu Nov 19, 2009 10:33 pm
by biohazard
YaNkFaN wrote:HUDIndex = ""
HUDIndexDisplay = 0

this is in the file com_bldg_controlzone_ctf.odf located in data_abc/common/odfs

try changing it to

HUDIndex = ""
HUDIndexDisplay = 1

This worked great, and I didn't need to mess with any ingame.lvl stuff!

Thank you much

EDIT: Gah, nevermind. see first post.