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Re: Naboo: Theed Hangar Released!
Posted: Tue Jan 08, 2008 12:00 am
by Achronos-117
Yeah, I think you should give him maybe force push, at least you stand a chance against that, plus he actually uses that to push away stuff in his way.
Re: Naboo: Theed Hangar Released!
Posted: Tue Jan 08, 2008 12:45 am
by Fingerfood
Achronos-117 wrote:Yeah, I think you should give him maybe force push, at least you stand a chance against that, plus he actually uses that to push away stuff in his way.
You mean Obi Wan? He does, doesn't he?
BTW,
Love the Droid tanks you put in there. I can get them into the generator room, but not past that.
Oh, I found your, er, secret area too...
Re: Naboo: Theed Hangar Released!
Posted: Sun Apr 13, 2008 3:46 am
by JackTHorn
Only about ten plays so far, but this is a friggin' awesome map! I LOVE how true-to-movie it is. The sides are beautifully conceived (the decoy was a great idea as an unlockable), and it's all just so well done... when I wound up playing as Padawan Obi-Wan facing off with Darth Maul through the reddish glow of the energy walls, that was just AWESOME!
The only real problem I've had with it is that it seems a little unbalanced -- the CIS seems to get slaughtered and has a really hard time just keeping up. I just watched the AIs play it out over a few maps, and every time the CIS just kept losing CP after CP until they were stuck back at the power generator. And whenever I played as the Naboo Security force, I won easily, but winning as the CIS was tough as hell and sometimes seemed impossible.
But aside from that -- just great. =)
Now, that said, here are the niggly little details and changes I might make if it were me, certainly not important for such a cool map, but I just thought I'd mention them:
1) I'd put in Qui-Gon as the Hero on the CW Conquest version (giving both him and Darth Maul their Saber Throw), and keep Obi-Wan as the Hero on CTF and Elite. And giving Obi-Wan the green lightsaber on at least one of those maps is just a great idea.
2) I would call the snipers something other than "Assassin", it seems not very Naboo-ish. Maybe "Marksman"? And I'd give him the Naboo Security Guard skin, rather than the Pilot skin. And I seem to remember the Pilot units being called something different, I'd put the word "Pilot" or something similar in there.
3) I'd put in some walking access, though probably far away and roundabout, for the upper and lower walkways next to the generator room. Something way in the back, that takes a long time but at least makes it possible to get back to the action if you wind up down there, and something that allows snipers and such to get up to the high walkways.
4) I'd put at least a little more of Theed to run about in -- or rather, maybe just more of the Palace, maybe an upper and a lower level that are basically the same but access different areas? Even a small upper area, maybe with the council room or a throne area or something, would be good. Also, I'd make it possible to jump over the railing and into the ocean -- make it a death zone, so there's no reason to do it, but make it possible. Another possibility for the Force Push. =)
(Heck, if this map could be merged with a little 2-CP version of Naboo: Plains just outside and a ways below the hangar, and some flyable Naboo Starfighters, that would be awesome!)
But seriously, all together -- a GREAT map, one of the best I've seen come out! I wish I had more mod maps with this level of quality, functionality, and attractiveness.