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Re: Content cut from BF1
Posted: Sun Apr 19, 2009 3:30 pm
by Grev
Man, the game in the trailer looked loads cooler than the actual release.
Re: Content cut from BF1
Posted: Sun Apr 19, 2009 5:30 pm
by giftheck
They played around with skins more too, notice the blue markings on the Jet Trooper instead of the green? The back of the case has red markings for it too.
Re: Content cut from BF1
Posted: Mon Apr 20, 2009 11:10 am
by EA711
The sniper had black markings,
http://starwarsbattlefront.filefront.co ... creenshots most of the screens show some more cut stuff.
Re: Content cut from BF1
Posted: Mon Apr 20, 2009 3:34 pm
by Teancum
Oh, and there were two rebel speeders cut from SWBF1 if you look on the official site:
http://www.lucasarts.com/games/swbattlefront/
Click Navigate --> Gameplay --> Vehicles --> Alliance
Re: Content cut from BF1
Posted: Mon Apr 20, 2009 3:56 pm
by giftheck
Yah, I wonder if those models were ever done for BF1, or whether they were just concepts that got scrapped.
The black clone sniper doesn't have detail, I think. And the clone with red markings in the Bespin Cloud City shot appears to have darker markings and a DH-17.
Re: Content cut from BF1
Posted: Mon Apr 20, 2009 4:35 pm
by Maveritchell
ggctuk wrote:Yah, I wonder if those models were ever done for BF1, or whether they were just concepts that got scrapped.
They're done - as you can see from the renders posted on that same site. We had the first speeder model (or one very similar) in the Conversion Pack, but for the second I've never seen the model.
Re: Content cut from BF1
Posted: Mon Apr 20, 2009 4:56 pm
by jango
it shows the ally cps blue like in swbf2 and not green. and the droids have a dif pistol.
Re: Content cut from BF1
Posted: Mon Apr 20, 2009 5:04 pm
by giftheck
Looking at the tools, I believe that they were going to do something with the Republic side like what they had with the Rebels, IE different types of units for different conditions, hence the black-striped trooper on Kamino. Shame that skin was never included, though.
Re: Content cut from BF1
Posted: Mon Apr 20, 2009 5:45 pm
by Teancum
Maveritchell wrote:ggctuk wrote:Yah, I wonder if those models were ever done for BF1, or whether they were just concepts that got scrapped.
They're done - as you can see from the renders posted on that same site. We had the first speeder model (or one very similar) in the Conversion Pack, but for the second I've never seen the model.
I had the second model prior to my old hard drive crash. The model was completed, but not 100% textured.
Re: Content cut from BF1
Posted: Tue Apr 21, 2009 10:41 am
by giftheck
Nice! Shame about the models, but I do have the Gian Speeder in the Conversion Pack vehicle assets I downloaded (nice to keep this stuff for reference).
I wonder, was the red ARC Trooper going to be the Clone Commander unit? I saw it in screenshots wielding a blaster rifle, and the unfinished ODF never had one. Also, I wonder if other weapons were cut too, I now know of two - the DH-17 and the Beam Cannon.
Re: Content cut from BF1
Posted: Tue Apr 21, 2009 12:22 pm
by Teancum
There's also a few other weapon models folks found long ago. One was a fusion cutter, one was a rocket launcher, and then the blaster pistol that's been seen. There were no FPMs for them.
Re: Content cut from BF1
Posted: Tue Apr 21, 2009 1:11 pm
by Maveritchell
Teancum wrote:There's also a few other weapon models folks found long ago. One was a fusion cutter, one was a rocket launcher, and then the blaster pistol that's been seen. There were no FPMs for them.
Which doesn't really matter a whole lot; the SWBF2 weapon FPMs don't significantly reduce poly count (especially since the weapon model poly counts are low anyway). You don't need a dedicated FPM to see a weapon model in first-person.
Re: Content cut from BF1
Posted: Tue Apr 21, 2009 2:03 pm
by Teancum
I realize that of course. But they're early development weapons, so they were especially low poly. All of the low-poly weapons that made it into SWBF1 had higher-poly FPM counterparts. These did not. That's all I was saying.
Re: Content cut from BF1
Posted: Wed Apr 22, 2009 5:11 am
by maxloef
heres one for ya, Decals
Like Blastmarks and footprints

, these can be reenabled ive done it looks really cool, doesnt work for swbf 2 though code was ripped.
Better explosios, there are some files still in there.
Re: Content cut from BF1
Posted: Wed Apr 22, 2009 6:00 am
by Teancum
I dunno about better explosions. Different, yeah, but they look terribly lowrez, like they were ripped from Doom 2.
Re: Content cut from BF1
Posted: Wed Apr 22, 2009 6:33 am
by giftheck
Yeah, that's what they reminded me of. I've seen better explosions in Tomb Raider 3 than in the demo of BF1.
There was a Scatter Gun for the Imperial Pilot, but the Alliance also had one too. It's still in the BF1 Assets, but the sound itself is absent from the game.
For whatever reasons, the Wookies spoke basic too.

Re: Content cut from BF1
Posted: Wed Apr 29, 2009 11:15 am
by EA711
How is it going could we see?
Re: Content cut from BF1
Posted: Wed Jun 10, 2009 4:33 pm
by giftheck
Realising this is a bump, and could get the topic locked, I am going to enquire whether you mean as to how my investigation into things cut from BF1 is going? I had to uninstall BF1 for a while because I bought Tomb Raider Anniversary (which takes up the same 4GB on my C: drive) but I have since reinstalled BF1 and the mod tools to my D drive (with 3.58 GB space to spare), so I plan on resuming my investiagtion soon. However, it will go at much slower pace - I've got back into using the TRLE and have a project ongoing there for the summer. But I have not forgotten, and I will be continuing my investigation.
If this was not a suitable bump, close this thread and I'll begin a take-2 thread.
Re: Content cut from BF1
Posted: Wed Jun 10, 2009 5:04 pm
by EA711
I thought you had finished so maybe you could show what you have found, because I'm interested too in what was cut and why, Or maybe share some of what you have found

Re: Content cut from BF1
Posted: Wed Jun 10, 2009 5:25 pm
by giftheck
Everything I have to report thus far is in the very first post, but to recap:
ggctuk wrote:UNITS:
-Bothan Spy
-Imperial Officer
-Clone Commander
-IG Tactical Droid
-Alternate coloured Jet Trooper (Blue in trailers, red on case)
MAP FEATURES:
-Kamino: Tipoca City had gameplay like Bespin: Platforms, but I guess this was in CW only.
-Naboo: Theed had a different layout. This could possibly be "Naboo: Prototype". This version can actually be seen in the video showing the level on the select screen.
-Geonosis had a different layout. I couldn't make it out, but it appears as though one could also play GCW there too.
VEHICLES:
-AT-XT, cut for reasons unknown.
-AT-PT, same as AT-XT
-LAAT/c, during the changing of the code from The Clone Wars, the code for this to work broke and was never fixed. It would have dropped AT-TEs off like in the Attack of the Clones movie. (Thanks to Teancum for clarifying that)
-Sentinel Shuttle, reasons unknown, only chunks were released with BF1 mod tools.
-MTT, reasons unknown, included with Mod Tools.
-Naboo Starfighter - reasons unknown, only chunks were released with BF1 Mod Tools.
-K-Wing, again, very little source files and no reason to be cut, perhaps unfinished.
-Flash Speeder, replaced by the Gian Speeder in the CW Campaign only.
OTHER FEATURES:
-7 units playable. Psych0Fred had achieved this but it is unknown how exactly. It would require both a shell recompile and possibly a common.lvl recompile to make the seven unit options fit in the window.
Teancum has cleared up that the AT-XT was not meant to be in Battlefront. There may still be things to find out, but I can't do this all alone.