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odd munge error type-thing

Posted: Mon Feb 11, 2008 9:18 am
by Silas
i get this error thing in my log quite a bit:

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

the letters/numbers at the end change. i dont have any : 3 errors, so i assume this 'un is the problem. what does it mean?

Re: odd munge error type-thing

Posted: Tue Feb 12, 2008 11:06 pm
by SBF_Dann_Boeing
Of all the errors you need to worry about, that is not one of them. You'll almost always see that error. I think it just means that the same name popped up twice somewhere.

Post your whole Bfront2.log

Re: odd munge error type-thing

Posted: Wed Feb 13, 2008 5:39 pm
by Silas
i fixed a couple of my problems with the map, but ever since i messed around with the released combos for shaakti, it gives me this:
Hidden/Spoiler:
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation obiwan_sabre_stand_block2(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation obiwan_sabre_stand_block1(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation obiwan_sabre_stand_comboattack(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation obiwan_sabre_stand_comboattack_end1(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation obiwan_sabre_stand_comboattack_end2(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation obiwan_sabre_stand_dashcrazy(_upper)
im not sure at this point what to do with it. i removed the shaakti stuff and set the lightsaber i used to its defualt form, but now i get this here error

Re: odd munge error type-thing

Posted: Wed Feb 13, 2008 6:23 pm
by SBF_Dann_Boeing
someone else is having a similar issue. I think your forgetting to copy the animation files that go with Shaak Ti's Combo, as well as changing the AnimationName in the units odf to Shaak Ti's

Read what Me and Mav posted here:
http://www.gametoast.com/forums/viewtop ... 27&t=13007

Re: odd munge error type-thing

Posted: Wed Feb 13, 2008 7:35 pm
by Silas
i dont think our problems are the same. i messed up the various odf's to get what i wanted, it failed, and im pretty sure i restored everything to normal. im gonna go and recheck, but i doesn't think thats the problem.