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ZE problem

Posted: Mon May 25, 2009 2:59 pm
by CCO!
Hi all, I can't get objects to show up in Zeroeditor. Here is what I do.

Open my directory to my map.

Open Zeroeditor.

Load my maps WLD

Attempt to place an odf object that has been copied into my maps data, but It does not appear. Help!

Note: My ODF files are located at.
C:\BF2_ModTools\data_GER\Worlds\GER\world1

Help me please

Re: ZE problem

Posted: Mon May 25, 2009 3:01 pm
by B.I.G_Cookie
Did you copy all msh and tga files in to your msh folder?

Re: ZE problem

Posted: Mon May 25, 2009 3:10 pm
by RogueCruiser
Certain objects sometimes don't work for me either

Re: ZE problem

Posted: Mon May 25, 2009 3:11 pm
by CCO!
That could be it Big. Ill get the msh and tga items, didnt have them before.

Re: ZE problem

Posted: Mon May 25, 2009 3:23 pm
by DarthD.U.C.K.
you gotta put the odfs in the C:\BF2_ModTools\data_GER\Worlds\GER\odf folder and
the mshs and tgas in the C:\BF2_ModTools\data_GER\Worlds\GER\msh folder

Re: ZE problem

Posted: Mon May 25, 2009 7:57 pm
by CCO!
Gotya, thanks Duck, might(just might) make one of the units in this mod named after you just for that.

Re: ZE problem

Posted: Tue May 26, 2009 9:18 am
by DarthD.U.C.K.
please dont, if i have an unit i would want to have a duck
(when you are modding there will be allways people who can answer your questions)
but sometimes there is no need, because this question has been answered severla times before..

Re: ZE problem

Posted: Tue May 26, 2009 4:22 pm
by CCO!
Ok then Duck just meant a lot too me. But the objects still refuse to show. All the files are in the right places but when I choose to open the odf for the object in ZE I don't see it, also even though I gave the map a new texture all I see at the bottom of my screen is blue. Or white, whichever side is the bottom. :faint: