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Re: BFSM (battlefront skelltor's mod) Hero Update 4/21
Posted: Mon May 09, 2011 12:42 am
by CalvaryCptMike
I think you have to add the "Setherorules" code line in.
Re: BFSM (battlefront skelltor's mod) Hero Update 4/21
Posted: Sun May 29, 2011 4:42 pm
by skelltor
Smallish update
Update
Here are several things I have changed recently
AI are less accurate (than last version)
Most guns now have much more spread it decreases in this order moving standing > moving crouching = standing still > crouching still (which has no spread)
Carbines overheat slower
Rebel units have slightly more health
Cluster grenades have been replaced with Class-C thermal detonators (power of mortar explosion)
Re: BFSM (battlefront skelltor's mod) Hero Update 4/21
Posted: Tue May 31, 2011 9:52 pm
by Dairosh
sounds good... hey i got an idea, can you remove the knockdown caused by melee weapons? because it has always been anoying that if you're playing as a melee unit, and face another melee unit, they can just knock you to death (specially if you're playing as a jedi)
Re: BFSM (battlefront skelltor's mod) Hero Update 4/21
Posted: Tue May 31, 2011 9:59 pm
by THEWULFMAN
Dairosh wrote:sounds good... hey i got an idea, can you remove the knockdown caused by melee weapons? because it has always been anoying that if you're playing as a melee unit, and face another melee unit, they can just knock you to death (specially if you're playing as a jedi)
I agree, I hate push on sabers, thats why I removed them from my TCW mod. Its much better without the knockdown.
Re: BFSM (battlefront skelltor's mod) Hero Update 4/21
Posted: Tue May 31, 2011 10:16 pm
by Fiodis
Well, then, it can also get annoying if you swipe your saber over a guy's face and all he does is back away and shoot you in
your face. It's tricky to find a balance. Personally I've come to like the way Mav's compromised in DT, where you have light attacks which don't knock you down and heavier attacks which do.
Canonically a saber would just cut your face off, of course, but we can't do that here.

Re: BFSM (battlefront skelltor's mod) Hero Update 4/21
Posted: Wed Jun 01, 2011 7:11 am
by skelltor
Ok I would like to leave it for the knife (but I increased the energy drain so they can only knife twice berfore waiting. I have been thinking about removing saber push on most attacks (maybe the 3rd attack will still have push or some sprint/jump attacks.
Re: BFSM (battlefront skelltor's mod) Hero Update 4/21
Posted: Fri Jun 03, 2011 7:20 pm
by Dairosh
sprint and jump attacks should do it... not to rush you, but do you got an ETA for beta v3?
Re: BFSM (battlefront skelltor's mod) Hero Update 4/21
Posted: Sat Aug 13, 2011 5:47 pm
by skelltor
No I am very sorry for how long this mod is taking
EDIT for .combos I have decided each combo will have two moves with push ie sprint and jump or attack 3 and jump or such.
EDIT2 Beta 3 is out
My gole is to have the final out in over a week as I am headed to south dakota wednessday if we can play a couple games quick online before that and no bugs are found then I might get it out before I go.
(If you were on the original beta list and you didn't get the link please let me know asap)