Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

xwingguy wrote:BTW that skin was made by PvtParts, NOT by me.

Although I made the satchel.
Then give him some credit when u first post it. :lol: lol.

Anyway, it does look like something ive seen b4. Kinda like what is in one of MajinRevan's maps.
xwingguy

Post by xwingguy »

I went back and changed the post so pvtparts has his name in it.

Anyway, I've made up some weapons for the Rebel Commando (that's what I'm calling him)

The first weapon is an enhanced blaster rifle. (I thought the cis blaster rifle looked good on him.)

Image


Second weapon a sort of a rocket launcher but weaker and with a faster firing rate. It's meant to take out enemy defense installations.
I think I'm gonna reskin the weapon to better match the user.


Image
Hairman49er

Post by Hairman49er »

i like rockets!!!!!! but is he going to hav denaters to? i mean because it would not sabtashing without them :wink:
xwingguy

Post by xwingguy »

Yes, he has detenators and time bombs

Now this is what I'm talking about! This came out way better than when I was editing the skin!

Image
YT-1300

Post by YT-1300 »

that is an awesome unit right there, i can wait to use it!! great work on the skins two they really work well!!!
Lord_Wyrven

Post by Lord_Wyrven »

Wow! How faster firing rate are we looking at? By the way, that's a big R4 unit.
xwingguy

Post by xwingguy »

YT-1300 wrote:that is an awesome unit right there, i can wait to use it!! great work on the skins two they really work well!!!
Just remember that the actual skin of the trooper belongs to pvtparts. I only created the satchel and weapon skins.


The size of the r4 unit is just because of the perspective.

I'm not sure about the firing rate yet.
Hairman49er

Post by Hairman49er »

sweet man keep it up. lets see the empire take that on :mrgreen:
YT-1300

Post by YT-1300 »

xwingguy wrote:
YT-1300 wrote:that is an awesome unit right there, i can wait to use it!! great work on the skins two they really work well!!!
Just remember that the actual skin of the trooper belongs to pvtparts. I only created the satchel and weapon skins.


yes, great work for him too, i just meant that you were able to make the skins match really well and look so awesome
Hairman49er

Post by Hairman49er »

oooo im sry i dinit know there was more ppl well who ever made /helped this thxs duds
User avatar
jangoisbaddest
Lieutenant General
Lieutenant General
Posts: 661
Joined: Mon Feb 27, 2006 12:10 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: All Along The Watchtower

Post by jangoisbaddest »

That's probably one of the best custom units I've seen yet. Well done.
xwingguy

Post by xwingguy »

thx :D

Thanks to zherted's free camera I can show you stuff that was kinda hard to see before.

I made the concussion missiles blue to be more like rogue squadron:

Image
Image
User avatar
EJMM
Private First Class
Posts: 79
Joined: Sun May 14, 2006 6:18 pm
xbox live or psn: EJMM5

Post by EJMM »

This map keeps getting better and better :D , did you solve the problem of the sectors and stuff??
xwingguy

Post by xwingguy »

Yes, I solved the sectors and portals problem but I also discovered a limitation to portals and sectors.

They don't affect destructable objects. So anything destructable is seen at all times.

Sooo, I had compromise. (It's really not that bad.)

There will be 2 variations of this map. (in 1 package)

I'm using the eras setting to do this.

1 version will be a 1 on 1 capitol ship battle (with many many frigates to take up the space)
This version shall have the complete interiors.

2nd version will be a 4 on 4 capitol ship battle (still with many frigates).
This one will have lesser interiors (yet still grander than pandemic's).

sry I had to do this but this is the only way I can keep this stable enough for multiplayer.
User avatar
EJMM
Private First Class
Posts: 79
Joined: Sun May 14, 2006 6:18 pm
xbox live or psn: EJMM5

Post by EJMM »

Well, it doesn't matter, at least we will be able to fight in the interiors in both of the versions :)
Schizo

Post by Schizo »

I see you finally moved the planet below the battle. That's great. Looks more like the Battle of Endor now. Now all you need is the Death Star, some laser effects, and some capital ships in the backround and it'll really look like the Battle of Endor.
xwingguy

Post by xwingguy »

This is so much fun! I even have my own loading screens now!

Image
User avatar
EJMM
Private First Class
Posts: 79
Joined: Sun May 14, 2006 6:18 pm
xbox live or psn: EJMM5

Post by EJMM »

Nice, I suggest to put screens that show of The big Battle
Protector_Pulch

Post by Protector_Pulch »

OMG, incredible screens. The concussion missile screen is now my desktop.
In the 1-capital mode, is there a mode that contains fighting only in the interiors ? Would be cool to have something purely "interioristic" (^^).

And a little suggestion: The font you use for "created by xwingguy" makes it look like written by hand - and this neither fits the other text message nor the technical space battle.
Hairman49er

Post by Hairman49er »

this is awsome i cant wait for it now man. (i could not wait early either) :mrgreen:
Locked