Battlefront Zero - Version 1.0 Released and Bugs

Discuss the new Battlefront Zer0 mod.

Moderator: Moderators

Locked
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by MandeRek »

Faceman2000 wrote:I think Terra Sool got cancelled. Neither of the 2(?) maps are on the maps on the BF:0 Status page, but Terra Sool Militia Fighters are still on the completed vehicle list on the same page.
True; Terra Sool is scrapped. FOOL lost the files, and I've rebuilt the script, but still the map was way to buggy, and i scrapped it. Those hints were made long time ago, need to edit them once I guess
andrija wrote:there is a bug there are some floating wepons pictures
As far as i know, all weapons were fixed. At least attempted to. Can you give me exact names?

Edit:

Latest list:

Code: Select all

Battlefront Zero Version 1.2
-
Things fixed/added:

-DC15A has no freezing issue
-E-5 has no freezing issue
-DC17 has no freezing issue
-Z6 has no freezing issue
-DC15 Carbine has no freezing issue
-Wrist weapons have no freezing issues
-Durge is forced in 3rd person
-Most missing sounds fixed
-Blue ordnance laser texture fixed
-Loading screens pop up immediately
-Boz Pity loading screen has been added
-Muunilist is less laggy
-Plo Koon has his original mesh
-Different skins are tweaked
-HUD Tags have been improved
-Geonosis Hunt fixed
-Durge has Jetpack sounds
-R2-D2 has been improved:
	-R2-D2 has Jetpack sounds
	-R2-D2 has Jetpack effect
	-R2-D2 has explosion
	-R2-D2 has chunk
-Mygeeto; Macabre Bridge has been added
-Tri-Droid improved:
	-Tri-Droid has new chunks
	-Tri-Droid has explosion and death anim
	-Tri-Droid has new weapon odf
-AT-AP has been improved
	-AT-AP has new chunks
	-AT-AP has new explosion and death anim
-Captain Fordo, Phase 1 created
-DC15 Carbine possible to use besides a DC-17 (Combi)
-Captain Fordo added to Muunilist; Outer City
-Unit count lowered on Muunilist; Outer City (less laggy)
With pic of Fordo:
Image
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Delta-1035 »

nice!
Hidden/Spoiler:
but where are the AAT, Rex and Cody? :P
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by MandeRek »

Delta-1035 wrote:nice!
Hidden/Spoiler:
but where are the AAT, Rex and Cody? :P
They still need to wait for Chris.. Sorry man, hope we can finish it soon!
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Delta-1035 »

okok, don't worry. :wink:
User avatar
Darth Revan
Field Commander
Field Commander
Posts: 921
Joined: Wed Jul 09, 2008 8:43 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: On Your Computer

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Darth Revan »

Well excellent work manderek you certainly have worked ur butt off for this project
User avatar
YTGTangerine
Command Sergeant Major
Command Sergeant Major
Posts: 270
Joined: Sat Aug 16, 2008 7:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Aw man I can't think of anything creative...

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by YTGTangerine »

Well great mod boys (and girls?)!
I found a few bugs.
-Dual Pistol clone's 1st person only shows one pistol.
-On Jabiim I spawned at the underground CP (forgot number) Halfway through the ceiling.
-On Boz Pity the fog distance should REALLY be increased!

Great job though! :D
andrija
Private First Class
Posts: 76
Joined: Thu Nov 20, 2008 1:44 pm

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by andrija »

cool i asume it will come soon sry for bad english :thumbs:
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Delta-1035 »

YTGTangerine wrote:-Dual Pistol clone's 1st person only shows one pistol.
show 2 pistols in the 1st person is impossible.
Smug
Corporal
Corporal
Posts: 158
Joined: Sun Nov 16, 2008 1:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New...what was is again....Hmm....
Contact:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Smug »

Ok, quick question.

I am very new to this battlefront zero thing. Is it a mod that changes the game, or does it add new maps?
User avatar
Gollrir
Private Recruit
Posts: 19
Joined: Fri Mar 13, 2009 1:04 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Fred Flintstones Diet Dr. Pepper

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Gollrir »

both
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by YaNkFaN »

it's basically a big mappack with about 11 different maps with all new sides it doesn't mod the game itself (you still have all the original maps) but it also adds all new maps from the sbf2 world
Smug
Corporal
Corporal
Posts: 158
Joined: Sun Nov 16, 2008 1:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New...what was is again....Hmm....
Contact:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Smug »

So let me get this straight.

All it is is just a mappack?
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by YaNkFaN »

It does not edit the actual ingame files of SWBF2 like zerted's patches do it does add new maps with new content (ie new units vehicles etc) but it does not edit the game's actual files
Smug
Corporal
Corporal
Posts: 158
Joined: Sun Nov 16, 2008 1:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New...what was is again....Hmm....
Contact:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Smug »

OK, one last question. Why is it in some foreign language I can't understand?
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Ping »

Smug wrote:OK, one last question. Why is it in some foreign language I can't understand?
Since MandeRek is Dutch (Correct me if I'm wrong), and used a Dutch language installer.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by AQT »

Delta-1035 wrote:
YTGTangerine wrote:-Dual Pistol clone's 1st person only shows one pistol.
show 2 pistols in the 1st person is impossible.
No, it's possible. It just would require a new first person animation set for dual pistols. The Super Battle Droid and Droideka both have a unique set of animations for first person so... (theory).
User avatar
Devastator77
Rebel Sergeant
Rebel Sergeant
Posts: 182
Joined: Wed Mar 25, 2009 4:00 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Mos Eisley spaceport. You will never find a more wretched hive of scum and villainy...

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Devastator77 »

Nice job on fixin all those glitches...the next release will rule :maulsaber:
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Teancum »

Boz Pity
--Bots need better AI planning inside buildings. They often get stuck. In fact somehow a bunch of CIS were behind the large building and the clones were trying to shoot through the wall at them. Kinda funny actually.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by MandeRek »

Teancum wrote:Boz Pity
--Bots need better AI planning inside buildings. They often get stuck. In fact somehow a bunch of CIS were behind the large building and the clones were trying to shoot through the wall at them. Kinda funny actually.
I guess i should fix that really badly, thanks Tean.

How come no one is posting glamour shots in the topic?
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Ping »

MandeRek wrote:
Teancum wrote:Boz Pity
--Bots need better AI planning inside buildings. They often get stuck. In fact somehow a bunch of CIS were behind the large building and the clones were trying to shoot through the wall at them. Kinda funny actually.
I guess i should fix that really badly, thanks Tean.

How come no one is posting glamour shots in the topic?
Probably because it's more then a month old :wink:
Locked