I think they're pretty good. Might change the impact effect of the beams.
EDIT
Whadaya think of these hailfire missiles? It also has a blaster for defence against troopers that get too close, but the missiles aren't effective close up. The missile pods are locked at 30 degrees up.
I can make the missile lock more accurate too.
Re: 153rd Legion Mod
Posted: Wed Dec 21, 2011 2:21 am
by ShadowWing
This mod... it lives!!!
Great to see that you're working on it.
Re: 153rd Legion Mod
Posted: Wed Dec 21, 2011 10:29 pm
by Cerfon Rournes
kinetosimpetus wrote:
Whadaya think of these hailfire missiles? It also has a blaster for defence against troopers that get too close, but the missiles aren't effective close up. The missile pods are locked at 30 degrees up.
I can make the missile lock more accurate too.
Sweet. Nice effects.
Re: 153rd Legion Mod
Posted: Sun Dec 25, 2011 4:51 pm
by commander501stappo
Nice misile and ATAT weapon effects!
Re: 153rd Legion Mod
Posted: Sun Feb 05, 2012 3:18 am
by kinetosimpetus
Transferred my Darktrooper Phase 2 from a dead mod to this one, and tweaked it to comply with this mod's style, except the jetpack settings... but I was going to update every jetpack anyway.
And added VO's for it and the SBD's, from the SBD VO's in RC.
Also, AI Hailfire drivers are idiots. They don't stay back and bombard like I want them to. Instead they drive around, charging into the enemy with a lightly armored vehicle, and then don't shoot at anything. I've checked things like minrange, maxrange, lock distance, etc, and compared them to the spider droid, which by default does behave the way i want the hailfire to, and i can't find a difference. My current ideas are: to make them fire more missiles, make them fire in salvos that empty the magazine. to make them behave right, make the missiles a copilot/autoturret and use lua to eject all AI drivers. This would let them bombard from fixed positions set by players or the spawn nodes. unfortunately, that would mean players couldn't shoot the missiles themselves. kinda boring... does anyone have Hailfire droids that aren't idiots?
Re: 153rd Legion Mod
Posted: Sun Feb 05, 2012 3:23 am
by Twilight_Warrior
kinetosimpetus wrote:And added VO's for it and the SBD's, from the SBD VO's in RC.
Take notes, mmmmmmmmaggots. Kinetos ideas are the best ideas.[/TF2soldier]
Re: 153rd Legion Mod
Posted: Sun Feb 05, 2012 3:16 pm
by Cerfon Rournes
kinetosimpetus wrote:Transferred my Darktrooper Phase 2 from a dead mod to this one, and tweaked it to comply with this mod's style, except the jetpack settings... but I was going to update every jetpack anyway.
And added VO's for it and the SBD's, from the SBD VO's in RC.
Cool, nice update.
Re: 153rd Legion Mod
Posted: Sun Feb 05, 2012 4:00 pm
by yuke5
Do you suppose if you could post a couple pics of the Dark Trooper? It sounds really cool so far, but I want to see what you've done to make it fit in the mod itself.
Re: 153rd Legion Mod
Posted: Sun Feb 05, 2012 4:18 pm
by kinetosimpetus
It's appearance hasn't changed since the other mod, the changes I made were to weapon performance, health, and agility mostly. I might update the appearance to make it even more like EAW:FOC's Phase 2. Not sure though. It's 16 PTU, but I think I meant to make it 20 since I'll use it as a hero support type.
Hidden/Spoiler:
There, that's about how they look now, except the muzzle flash is green. The weapon load-out is:
Repeating Blaster Cannon - basically the same weapon that my turrets and tanks have for anti-infantry, but I added spread values to lessen the OP factor. It is effective against turrets, but I *might* add an alt fire for anti-tank duties.
Melee (Heavy) - like my basic melee, but more heavy handed. Force push based, not true melee.
Despite the pic showing nades, it doesn't have nades any more.
I might redo the cannon model. Here's the ref I'll use.
Hidden/Spoiler:
Re: 153rd Legion Mod
Posted: Mon Feb 06, 2012 11:02 pm
by yuke5
Whoa. That's gonna be a pretty complex model, but if anyone is up to the challenge it's you! Good luck!
Re: 153rd Legion Mod
Posted: Thu Feb 23, 2012 3:27 am
by kinetosimpetus
I was going to try just making an addon mesh for the darky's chest... stuff... but ended up making a new model starting with the standard clone and adding a few darktrooper parts.
Clone trooper shown for scale. The darktrooper is 1.2 times as large. I think... or was it 1.25... anyway, it's 1.2 in the pic.
The UV's will be off, and I plan to remove the belt attachments; make a new helmet and probably a skin.
Re: 153rd Legion Mod
Posted: Thu Feb 23, 2012 3:44 am
by Marth8880
WHOA! Now THAT is what I call intimidating! Great work!
Re: 153rd Legion Mod
Posted: Sat Feb 25, 2012 6:14 pm
by kinetosimpetus
Updated stealth abilities.
Recon units will have a more powerful stealth ability, and snipers will have a camouflage ability that lets them shoot while remaining invisible, but moving makes them visible. Currently, full strength of both kinds of stealth is completely invisible. Stealth flickers less often, and lasts longer as well.
I'm also testing a weapon that will act as an alarm for the sniper, so they can be warned of approaching units while they are scoped in, but it's not all that effective right now. Assuming I keep this idea, the sniper loadout will be:
Primary:
-Sniper Rifle
-Pistol
Secondary:
-Camouflage
-Proximity Alert Sensor
Re: 153rd Legion Mod
Posted: Sat Feb 25, 2012 9:50 pm
by SAMofBIA
so much for sniper v sniper battles lmfao
Re: 153rd Legion Mod
Posted: Sun Feb 26, 2012 2:44 am
by kinetosimpetus
Assuming "sniper v sniper battles " refers to unrealistically acrobatic and close range duels between riflemen with sniper rifles, then yeah. Snipers can still can still be fun and challenging, but the focus is more on finding them, and hiding from them, they way I think snipers should be.
The commando level snipers will probably mostly stay how they are now, which is closer to stock usually, like, sniper rifle, pistol of some sort, nades, melee is common for them.
I want to include a stealth hunt mode or something, that would include only snipers and recon units against each other.
Re: 153rd Legion Mod [update 2-26]
Posted: Sun Feb 26, 2012 11:54 am
by Noobasaurus
A stealth hunt mode would make for some fun and interesting gameplay.
Re: 153rd Legion Mod [update 2-26]
Posted: Sun Feb 26, 2012 12:12 pm
by THEWULFMAN
Noobasaurus wrote:A stealth hunt mode would make for some fun and interesting gameplay.
Yeah, Kinetos and I had thought about that. It's not a for sure thing, but it's on the table.
Re: [WIP] 153rd Legion Mod [update 2-26]
Posted: Sun Feb 26, 2012 12:46 pm
by Noobasaurus
THEWULFMAN wrote:
Noobasaurus wrote:A stealth hunt mode would make for some fun and interesting gameplay.
Yeah, Kinetos and I had thought about that. It's not a for sure thing, but it's on the table.
Once upon a time I used to play those online sniper only battles, and I must say they were quite fun, especially when you got someone. This should enhance the fun factor of that.