FragMe!'s ATAP
Posted: Mon Nov 08, 2010 1:47 pm
This is my version of the Republic ATAP.
With the exception of a couple of bits (the top gun) the model
is made from scratch. The animations as well are a totally new
set and while not totally perfect they are quite realistic.
It took a long time to learn the walk cycle and get it to a point
where I was happy with it.
The front stablizer leg is also animated to come down when the
walker has stopped.
Included in the ZIP are the already munged WRK.lvl ATAP side file
and AN2.lvl sound file required for sounds to function correctly
for any map the ATAP is used in.
As well as the unmunged side folder should you choose to change the
texture or weapon ammo.
I ask that you do not alter the msh file in any way.
A lot of hours went into making the way I want and I'd like
to have it kept that way.
To add the ATAP to your map and have it work correctly with sounds
you will need to add the following lines to your LUA in the appropriate places.
ReadDataFile("dc:soundan2.lvl;an2cw") --- placed above the normal ReadDataFile (sound line
ReadDataFile("dc:SIDEwkr.lvl",
"rep_walk_atap")
As well you need to change second number in this line to the
number of walkers you intend to have in your map
AddWalkerType(1, 3) -- 1x2 (1 pair of legs)
Of course you will need to add the appropriate vehicle spawns in Zero Editor.
In game shot is taken from a map from my good friend MandeRek's Battlefront Zer0 series.

Click to see the walker in action on a test map

Enjoy
FragMe!
ATAP Download
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD
With the exception of a couple of bits (the top gun) the model
is made from scratch. The animations as well are a totally new
set and while not totally perfect they are quite realistic.
It took a long time to learn the walk cycle and get it to a point
where I was happy with it.
The front stablizer leg is also animated to come down when the
walker has stopped.
Included in the ZIP are the already munged WRK.lvl ATAP side file
and AN2.lvl sound file required for sounds to function correctly
for any map the ATAP is used in.
As well as the unmunged side folder should you choose to change the
texture or weapon ammo.
I ask that you do not alter the msh file in any way.
A lot of hours went into making the way I want and I'd like
to have it kept that way.
To add the ATAP to your map and have it work correctly with sounds
you will need to add the following lines to your LUA in the appropriate places.
ReadDataFile("dc:soundan2.lvl;an2cw") --- placed above the normal ReadDataFile (sound line
ReadDataFile("dc:SIDEwkr.lvl",
"rep_walk_atap")
As well you need to change second number in this line to the
number of walkers you intend to have in your map
AddWalkerType(1, 3) -- 1x2 (1 pair of legs)
Of course you will need to add the appropriate vehicle spawns in Zero Editor.
In game shot is taken from a map from my good friend MandeRek's Battlefront Zer0 series.

Click to see the walker in action on a test map

Enjoy
FragMe!
ATAP Download
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD

