Page 7 of 11
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 5:09 am
by TheDarkMask
[OFFTOPIC] Nice avatar negah!!

[/OFFTOPIC]
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 6:25 am
by Guest
TheDarkMask wrote:[OFFTOPIC] Nice avatar negah!!

[/OFFTOPIC]

thanks

Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 6:41 am
by TheDarkMask
No problem man!

Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 8:27 am
by Grev
Whered you guys get the dune thingies in the 3rd screen? Also, great job! This is looking awesome! But how will you make a massive battle that took place on plains? This will be interesting to see...
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 9:10 am
by RevanSithLord
negah wrote:is it some kind of tomb (star map

) in the second pic?
Yes.
Grev wrote:Whered you guys get the dune thingies in the 3rd screen? Also, great job! This is looking awesome! But how will you make a massive battle that took place on plains? This will be interesting to see...
I got them from Caleb. He will be credited of course, as well as Majin and Bandu. I'm also crediting Caleb twice on the count of that awesome Side tut he made.
And, the massive battle? I imagine I'll edit my .lua to make the reinforcement count and AI count higher for that. lol
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 6:33 pm
by Grev
Awesome! Set up sniper nodes all over so the AI is smart enough to stand and snipe. Put it around randomly though.... They find them quite well, even if they aren't close to the paths.
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 7:12 pm
by NullCommando
Ahem... So, why would we want to do that? You want a bunch of snipers firing at you, with the snipers not having cover and you not having cover? That seems pretty.. weird. But it is Revan's map, I'll leave it up to him. That would be fun to watch though XD
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 7:16 pm
by Crazy_Ewok
Dantooine is looking really cool

and the Geonosis droid skin is great. I think you can make it unshiny by going to tools-levels in GIMP and changing the alpha level back to normal
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 7:29 pm
by Grev
That would make it more instense with less AI. Also, with the factoryish screen with the wind mill, wats with all the gonk droids? Also, make cover. You can put the snipe nodes in hidden areas. Snipers will go to them, and they will OWN YOU!!!!
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 7:39 pm
by NullCommando
Not to sound rude but, those aren't Gonk droids, those are storage containers and thats a Farmhouse

And enough about "OWN YOU" Save that for the Maxed out map ok? We'll keep it basic gameplay in those other maps ok?

And we will increase the amount of AI on the field..
And, the massive battle? I imagine I'll edit my .lua to make the reinforcement count and AI count higher for that.
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 9:52 pm
by Grev
Sorry, the OWN YOU!!! (There I go again) was a joke. And they sort of look like gonk droids. My mistake. I looked at the one on top. MISTAKE AGAIN! ON this thread..... Pattern much?
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 9:59 pm
by NullCommando
Back to the topic..
Felucia updates:
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 10:40 pm
by Delta 47
Awesome, but it would be a little more movie like if they were yellow.
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 10:42 pm
by NullCommando
I'm not going for the Star Corps, this is the 182nd Legion, well non-canon colors. (legion colors are actually unknown.)
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 10:46 pm
by Grev
Somethings wrong with the soldier thingy. Its either too big, or.. It may just be me, sorry If im wrong again on the same thread, but that irks me.....
Great job! Could you tell me how to get that thingy on?
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 10:50 pm
by NullCommando
Grev wrote:Somethings wrong with the soldier thingy. Its either too big, or.. It may just be me, sorry If im wrong again on the same thread, but that irks me.....
?? I don't know what you're talking about, it looks just fine.
Re: RSL's and NullCommando's Mappack
Posted: Tue Feb 05, 2008 10:53 pm
by Grev
Its the shoulder thing. It cuts into the side of your troopers head. YOu cant see the breathing dot thingy. Thats whats bothering me....
Re: RSL's and NullCommando's Mappack
Posted: Wed Feb 06, 2008 1:35 pm
by Caleb1117
Your missing the scope texture on that arc rifle.
Re: RSL's and NullCommando's Mappack
Posted: Fri Feb 08, 2008 6:58 pm
by NullCommando
Yes, I fixed that problem.
Some updates, added load screens to some maps, and started Toola and huge progress with New Plympto. Here is a pic of the prototype Commander Keller with Hood, cape and kama. (I pmed Crazy_Ewok about the hood, it's not just scale the hood and go)
Re: RSL's and NullCommando's Mappack
Posted: Fri Feb 08, 2008 7:16 pm
by JPI Dictator4life
Good screens. However, commander keller looks like some sort of jedi.

Could you post all the maps that you're working on and have been done here?