boundary, sound, and other important issues
Posted: Sun Jan 27, 2008 4:42 pm
here's my big list of noobish 'how do you's' lol
#1 How do you define a boundary in a REQ file so that it actually works?
#2 How do you fix the problem with the vehicle sounds in GCW?
#3 How do you add background sounds like thunder and wind to your map?
#4 How do you define no rain regions?
#5 How do you make minimaps? (so that they work ingame - i have the capability to MAKE the minimap design but i dunno how to add it)
#6 is there anything important i need to know about putting flyers on land maps?
#7 is there a way to have a map that's largely covered with water that doesn't ctd bf2 when you turn your character to certain angles/look around (i've had this problem before and it's a major hassle) maybe water with no special region effects (player drowning) or water that looks like water but isnt water to cut down on rendering issues?
for some reason trying to open the documentation crashes whatever word processing program i try to open it with so i HAVE to ask this here even if i could get the answers there
#1 How do you define a boundary in a REQ file so that it actually works?
#2 How do you fix the problem with the vehicle sounds in GCW?
#3 How do you add background sounds like thunder and wind to your map?
#4 How do you define no rain regions?
#5 How do you make minimaps? (so that they work ingame - i have the capability to MAKE the minimap design but i dunno how to add it)
#6 is there anything important i need to know about putting flyers on land maps?
#7 is there a way to have a map that's largely covered with water that doesn't ctd bf2 when you turn your character to certain angles/look around (i've had this problem before and it's a major hassle) maybe water with no special region effects (player drowning) or water that looks like water but isnt water to cut down on rendering issues?
for some reason trying to open the documentation crashes whatever word processing program i try to open it with so i HAVE to ask this here even if i could get the answers there