Some problems with modding and munging. [Solved]

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Indytotof
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Some problems with modding and munging. [Solved]

Post by Indytotof »

Hello modders and mappers, here is Indytotof for maybe the last topic before the released of the first and final version of my side mod.

I've some graphical issue with the Ben Kenobi model from the BFX asset. Just look at this:

Image


Yep, the lightsaber appear completely transparent instead of blue and I don't know why, I don't even touch Ben Kenobi's odf. And there is another problem. Only the Saber Throw force power appears, no Force Push or Force Aura appears.... strange isn't it ?

Other main problem now:

I've downloaded the heroes script from the Conversion Pack and these appears:

[code]"ERROR (Invalid Parameter): heroes"[/code]


Again, I don't know why...

Some help is needed here !

Thanks.
Last edited by Indytotof on Sat Jun 28, 2014 3:22 pm, edited 1 time in total.
MileHighGuy
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Re: Some problems with modding and munging.

Post by MileHighGuy »

are you sure you have this line in your lightsaber odf

LightSaberTexture = "bluelightsabre"

and the bluelightsabre.tga in your side?
Indytotof
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Re: Some problems with modding and munging.

Post by Indytotof »

MileHighGuy wrote:are you sure you have this line in your lightsaber odf

LightSaberTexture = "bluelightsabre"

and the bluelightsabre.tga in your side?
Here is the result:

Image


OK primary problem solved.

As you can see, I've added the Force Push. I've also modified his voice to make him more accurate (I've remplace "ObiWan" by "ben" in all the speaking lines of the .odf)

And I think I know how to resolved my secondary problem. This message will be edited am I right or am I wrong.

Another question:

As you can see, Ben Kenobi is avaible on the Death Star level. And the Death Star have a problem with the Alliance and the Republic side (one dead rebel or clone count for two, making this level harder to beat for the Republic and the Alliance). The thing I demand is what to add in the mapluas file to fix this little reinforcement problem.

EDIT: heroes.lvl munging problem solved.

EDIT2: I want to use the all_hero_hoth_luke from the Conversion Pack on Mygeeto but he make the map crash.

Anything to fix this too ?
MileHighGuy
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Re: Some problems with modding and munging.

Post by MileHighGuy »

look through your BFront2.log and see what errors there are. generally saying "it crashes" wont give us any info to help you with.
Indytotof
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Re: Some problems with modding and munging.

Post by Indytotof »

MileHighGuy wrote:look through your BFront2.log and see what errors there are. generally saying "it crashes" wont give us any info to help you with.
In fact, the map doesn't load completely and go back to the desktop. I've change the Alliance to Pilot Luke and the map loaded perfectly. The hero is the problem but I don't know why, since I used Bespin Luke in another map and the map perfectly load itself.

And there is the Death Star reinforcement glitch...
MileHighGuy
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Re: Some problems with modding and munging.

Post by MileHighGuy »

I think you can still generate a log file. not sure though.
Indytotof
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Re: Some problems with modding and munging.

Post by Indytotof »

MileHighGuy wrote:I think you can still generate a log file. not sure though.
I think I understand why.... The log says "the model base "all_hero_luke_jedi" was not found.

EDIT: I was right. Problem solved.
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