Where are my asteroids? [Solved]
Moderator: Moderators
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Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Where are my asteroids? [Solved]
I get the files from the Polis Massa assets and put them in the correct folers and then load them into ZE. They load perfectly in ZE and look wonderful but when I munge and play they aren't there. Is there something special that I have to with asteroids or what?
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AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Where are my asteroids?
Try loading them in your world's REQ file:
Code: Select all
REQN
{
"class"
"pol1_prop_asteroid_01"
"pol1_prop_asteroid_02"
"pol1_prop_asteroid_03"
}-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Where are my asteroids?
I added in those after the class part, but it didn't work. Oddly, the sky started working...AQT wrote:Try loading them in your world's REQ file:Code: Select all
REQN { "class" "pol1_prop_asteroid_01" "pol1_prop_asteroid_02" "pol1_prop_asteroid_03" }
Do I have to add in a completely new section for that or can I just add it in to that section?
EDIT: It says:
Code: Select all
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Asteroid.cpp(481)
Could not build asteroid
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AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Where are my asteroids?
Ah, of course. Asteroids are similar to flags and such, so you need to fill their memory pool/add in the memory pool line in your .lua file(s):
Where X is the number of asteroids. Just use a high number if you don't want to count the asteroids.
Code: Select all
SetMemoryPoolSize ("Asteroid", X)-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Where are my asteroids?
Ahhh, thank you! It worked, and now there's asteroids spinning in the sky! 
