Modified Droidekas

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Dakota
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Re: Modified Droidekas

Post by Dakota »

CressAlbane wrote:What? The EaW AT-ATs can trample things? :P

no comment except... was that sarcasm?
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Re: Modified Droidekas

Post by DarthFannel »

Just to make it clear, the shields regenerate the second they are depleted, but if you set them to regenerate like 5 units per second or less the shield appears to be intact, but the damage actually is dealt to the unit (basically the leftover damage), since blasters usually would to at least 60 damage that's not an issue.

Plus, Droidekas are meant to be lethal. XD
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Re: Modified Droidekas

Post by THEWULFMAN »

DarthFannel wrote:Just to make it clear, the shields regenerate the second they are depleted, but if you set them to regenerate like 5 units per second or less the shield appears to be intact, but the damage actually is dealt to the unit (basically the leftover damage), since blasters usually would to at least 60 damage that's not an issue.

Plus, Droidekas are meant to be lethal. XD

Afaik, from my experiance. The damage of the ord doesnt matter, the last bolt to hit the shield deactivates the shield, but deals no damage. This isnt true for explosians.
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Re: Modified Droidekas

Post by Lagomorphia »

CressAlbane wrote:What? The EaW AT-ATs can trample things? :P
Yep. Sent a squad of 12 AT-STs at one. It didn't fire a single shot; it just walked over them. Crushy squishy. :D
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Re: Modified Droidekas

Post by Snork »

I experimented a little and it looks like the fun things with droideka can't easily be transferred to typical vehicles, unfortunately :/

I enjoy greatly whenever the developers put sort of funny things into the coding such as how the droideka's ability to crush units is referred to as Bowling XD
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Dakota
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Re: Modified Droidekas

Post by Dakota »

Snork wrote:I experimented a little and it looks like the fun things with droideka can't easily be transferred to typical vehicles, unfortunately :/

I enjoy greatly whenever the developers put sort of funny things into the coding such as how the droideka's ability to crush units is referred to as Bowling XD

i just thought of something. i am going to test the lines for going into ball mode for other units. i am going to get a trooper who turns into a health pack :P
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Re: Modified Droidekas

Post by THEWULFMAN »

Dakota wrote:
Snork wrote:I experimented a little and it looks like the fun things with droideka can't easily be transferred to typical vehicles, unfortunately :/

I enjoy greatly whenever the developers put sort of funny things into the coding such as how the droideka's ability to crush units is referred to as Bowling XD

i just thought of something. i am going to test the lines for going into ball mode for other units. i am going to get a trooper who turns into a health pack :P

Dont waste your time , there is no way that would not work. I can think of 3 reasons why it wouldnt.
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Re: Modified Droidekas

Post by Fiodis »

It hasn't been said here before (though it's been gone over countless times elsewhere), so -
The droideka is somewhat of a hack. It's a unique vehicle-unit mix. That concept can't be applied to regular units or vehicles; the game code doesn't support it. Just because the droideka can go into ball mode/flip people over does not mean everything can. The lines for droideka-specific things only work for droidekas, and nothing else, really. If you extracted the droideka skeleton and enveloped a mesh to it, that might work, but there's no way you could possibly get a normal unit to fit the droideka skeleton without some very, very strange things happening.


IMO, the only "normal" units where ball mode might be feasable would be with any unit that has a combo-style melee (not the type the Bothan has in Dark Times). In that case, ball mode could be scripted into the combo to replace crouch (or jump, or sprint, or whatever). Chances are you'd have to make new animations if you wanted it to look good, though. And it would only then work if the melee weapon was equipped.
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