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Re: RAS Prosecutor: Hangars

Posted: Fri Apr 15, 2011 5:35 am
by THEWULFMAN
My heart stopped.




It doesnt even look like bf2....... looks like a new game. The texture quality is great. So are the models. :thumbs:

Re: RAS Prosecutor: Hangars

Posted: Fri Apr 15, 2011 8:41 am
by Maveritchell
DarthD.U.C.K. wrote:due to a few technical issues and mainly my lazyness there hasnt been too much progress in the last week (except for andeweget making more awesome textures of course)
because there isnt yet more "new" stuff to show we thought we simply post a screenshot of one area of the map. it's been a bit redesigned, but its not hard to see where it is( if one know the ma from rc)
so..well....enjoy
Hidden/Spoiler:
Image
Those walls really need some kind of definition to them beyond texture. I hope you have some serious normalmapping going on there (or something to give them definition with shadows), otherwise they really stand out against the detail of the rest of the scene.

Re: RAS Prosecutor: Hangars

Posted: Fri Apr 15, 2011 1:30 pm
by Lephenix
It looks great my friends :thumbs: .

Re: RAS Prosecutor: Hangars

Posted: Fri Apr 15, 2011 3:10 pm
by Cerfon Rournes
Wow. The models look like Pandemic quality. Great work guys!

Re: RAS Prosecutor: Hangars

Posted: Fri Apr 15, 2011 5:30 pm
by THEWULFMAN
Cerfon Rournes wrote:Wow. The models look like Pandemic quality. Great work guys!
Except for the walls, I would say beyond Pandemic quality.

Re: RAS Prosecutor: Hangars

Posted: Fri Apr 15, 2011 8:22 pm
by CalvaryCptMike
THEWULFMAN wrote:
Cerfon Rournes wrote:Wow. The models look like Pandemic quality. Great work guys!
Except for the walls, I would say beyond Pandemic quality.
EDIT: --sentence removed-- for my own good I better not say that. :lol: :wink:

The only thing is the big pillars that go from side to side across the walls. They look like they could be a bit... I dunno... they just don't fit in.

Re: RAS Prosecutor: Hangars

Posted: Fri Apr 15, 2011 8:34 pm
by THEWULFMAN
CalvaryCptMike wrote:
THEWULFMAN wrote:
Cerfon Rournes wrote:Wow. The models look like Pandemic quality. Great work guys!
Except for the walls, I would say beyond Pandemic quality.
I concur :plokoon: (stole your line wulf)

:cry:

Just kidding
Hidden/Spoiler:
But you only get to use it once. Image

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 1:26 am
by CalvaryCptMike
There Wulf I edited my post, just for you :wink:

@duck and aqt: is there a way you can "Hi-Rez-ify" the planet in the background? Everything looks so awesome but there is that big pixely/fuzzy planet in the background. I guess just take a hi-rez pic of earth or something and throw it in there.

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 4:46 am
by Lagomorphia
Doesn't even matter if it's green and blue or not; the level in RC didn't have a planet at all. Just a massive Lucrehulk. :D

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 7:52 am
by TK432
Looks really nice.
I'd make the lighning a bit darker though. Space is really dark. It was kinda dark in RC aswell if you're going after that.

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 7:54 am
by THEWULFMAN
TK432 wrote:Looks really nice.
I'd make the lighning a bit darker though. Space is really dark. It was kinda dark in RC aswell if you're going after that.

I do not Concur,

I think the brighter light works, and it helps with gameplay. 8)

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 8:15 am
by TK432
Well, I don't mean to make it totally dark. Just a tad darker. So that it doesn't affect the gameplay.

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 8:15 am
by DarthD.U.C.K.
thanks for the commentsand criticism!
the lighting was darker before but aqt made it a bit brighter now. i think it looks better now because when the lighting was darker, the highlights werea bit too bright.

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 11:20 am
by Jendo7
Looks awesome! :thumbs:

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 4:58 pm
by AQT
CalvaryCptMike wrote:@duck and aqt: is there a way you can "Hi-Rez-ify" the planet in the background? Everything looks so awesome but there is that big pixely/fuzzy planet in the background. I guess just take a hi-rez pic of earth or something and throw it in there.
That's the stock planet model with edited stock textures. I don't it is lowrez... is it? Regardless, it doesn't look that bad, I think.
Lagomorphia wrote:Doesn't even matter if it's green and blue or not; the level in RC didn't have a planet at all. Just a massive Lucrehulk. :D
The Lucrehulk only literally shows up in Extraction mode. In all other modes, you either randomly get that aforementioned planet (Corellia, since the Prosecutor was tasked with defending trade routes near it) or a field of stars and nebula clouds (the Chaykin Cluster, where it was rediscovered).

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 8:43 pm
by The Nasal Abyss
You've gotta be teasing us. I'm dying to see the rest of the map! If the rest of it looks this good, it'll blow my mind!!!!!

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 10:32 pm
by RED51
Well, now they won't show the rest of the map for your own safety.

Re: RAS Prosecutor: Hangars

Posted: Sat Apr 16, 2011 11:05 pm
by commandoCC-9811
Looks amazing, I agree that the walls are a bit abnormal, but I don't see anyway to change it.
(oh, btw, this is a bit "surpasing" Pandemic, but just for how they made the models for this game originally.)

I like! 4 Thumbs Up!
:thumbs: :thumbs:

Re: RAS Prosecutor: Hangars

Posted: Sun Apr 17, 2011 6:06 am
by ANDEWEGET
Especially the main hangar looks even better! ;) Thanks for the nice comments BTW.

Re: RAS Prosecutor: Hangars

Posted: Sun Apr 17, 2011 8:15 am
by agentsmith38
Really nice work guys, I'm really liking the looks of this mod.