Is it possible that only i can spawn at a cp and not the AI ?
I need this for my Geonosis Mission.
"own" cp
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Executer94
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Re: "own" cp
I'm not sure if it's possible to tell the AI not to spawn at a specific cp they own, but what I did for a similar situation was set up the teams so it was just the player on team 1, the enemy AI on team 2 as normal, and a local team 3 with all of the friendly AI. If by "Geonosis Mission" you mean a campaign/series of objectives type of mode, that setup should work fine for your needs. I can post the team setup section from my .lua if you need an example.
It might be worth your time to take a look at this function: "AllowAISpawn." I can't remember off the top of my head how it's set up, but I'm pretty sure that it allows you to control whether a certain team can spawn (although I don't think it can apply to a specific cp). If all you want to do is prevent the AI on your team from spawning in general, this would probably be the function you want.
It might be worth your time to take a look at this function: "AllowAISpawn." I can't remember off the top of my head how it's set up, but I'm pretty sure that it allows you to control whether a certain team can spawn (although I don't think it can apply to a specific cp). If all you want to do is prevent the AI on your team from spawning in general, this would probably be the function you want.
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Executer94
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Re: "own" cp
that's a great idea
no problem i have the mission scripter
so i'am team 1 (no AI)
team 2 (enemy AI)
team3 (local friendly AI [clones])
no problem i have the mission scripter
so i'am team 1 (no AI)
team 2 (enemy AI)
team3 (local friendly AI [clones])
- Eggman
- Master Bounty Hunter

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- Joined: Mon Jul 16, 2007 1:30 pm
- Projects :: Battlefront Chronicles
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Re: "own" cp
Exactly.Executer94 wrote:that's a great idea
no problem i have the mission scripter
so i'am team 1 (no AI)
team 2 (enemy AI)
team3 (local friendly AI [clones])
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Executer94
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- Joined: Fri May 01, 2009 7:45 am
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Re: "own" cp
thank you
