Rotate vehicle camera view [Solved]
Posted: Fri Aug 05, 2016 9:04 am
I'm having trouble changing the direction that the camera is facing for the LAAT passenger slot. Right now it is facing out the troop bay, and I need it to be facing towards the front of the gunship from the rear of the troop bay. I read Darth D.U.C.K's tut on turrets and cameras and such, but after playing around with EyePointOffset, MountPos, TrackCenter and Trackoffset, I succeeded in confusing myself. It seems like they only translate the camera, not rotate it. Additionally, I'm getting confused by the three numbers that follow each of the above odf values. I know they're x, y, z, and I know y is up/down, but are x and z relative to the vehicle or the world? It should be easy to tell, I know, but somehow it isn't, even with following Marth's advice about picturing everything as a top down grid.
I also tried using TurretNode because I figured that would make the camera match the position and rotation of the selected hardpoint, which I set in xsi. This didn't change anything.
http://www.gametoast.com/viewtopic.php?f=27&t=26985
I also tried using TurretNode because I figured that would make the camera match the position and rotation of the selected hardpoint, which I set in xsi. This didn't change anything.
http://www.gametoast.com/viewtopic.php?f=27&t=26985
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