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PXR Racing W.I.P
Posted: Thu Jun 29, 2006 6:25 pm
by Squirrel7Hunter
Posted: Thu Jun 29, 2006 6:37 pm
by Fiminopter
YES!!!! I've always wanted a good racing map.
Posted: Thu Jun 29, 2006 6:39 pm
by EsKiMo
haha good idea man, cant wait to give this one a go

, now if there were just some podracers models

Posted: Thu Jun 29, 2006 11:46 pm
by Fiminopter
Actually, I like the Speeder Bikes to be on the map. Maybe....both?
Also, If you could perhaps increase the speed of the Speeder Bikes, that would be cool!
Posted: Fri Jun 30, 2006 12:31 am
by Epena
Now to just design a checkpoint based objective..
Looking very cool.

Posted: Fri Jun 30, 2006 10:32 am
by AlPhA29
change the normal speeders to the BARCs since barcs look more big and more like a racer..u could reskin
Posted: Fri Jun 30, 2006 10:37 am
by Teancum
Epena wrote:Now to just design a checkpoint based objective..
Looking very cool.

If you do a custom CP with a capture time of .5 seconds, the first person to caputre the CP by driving by would get the points.
Posted: Fri Jun 30, 2006 11:46 am
by ex2100
dude i posted a suggestion for someone to make this a while back under fun games to play in sbf2, i play it on mygeeto and snipers have to try and snipe the racers, ty soo much for making this
2 segestions put in tuskens and try to make the racers speeders have more armor because when i play it on mygeeto u are lucky to see both racers make it around the track alive
Posted: Fri Jun 30, 2006 12:50 pm
by Teancum
I think I might make an example map of what I mean (it'd be really ugly, but functional) then have both the source and the compiled level available. Shouldn't take long.
Posted: Fri Jun 30, 2006 12:59 pm
by Squirrel7Hunter
Teancum wrote:Epena wrote:Now to just design a checkpoint based objective..
Looking very cool.

If you do a custom CP with a capture time of .5 seconds, the first person to caputre the CP by driving by would get the points.
the problem is that its a circuit, And I was mabe thinking of doing mabye 2 or 3 laps but I guess you wouldnt really be able to keep track of whos on what lap. I'll think about doing that Tean thnks
I have upped the armor of the speeders because they take alot of hits in my map cause they go really fast. I was thinking of putting locals and having them in the stands just to watch.
Posted: Fri Jun 30, 2006 1:08 pm
by Teancum
Yeah a circuit is gonna be tough. Point-to-point races would be easier.
Posted: Fri Jun 30, 2006 3:01 pm
by pYRo
it would be cool if you put in one of the elevator observatory things that anakins mom and the gang go up in to watch the race in ep. 1. i was actually thinking about putting the idea of the boonta eve race track in the suggestion forum, so good job getting to work on one
Posted: Sat Jul 01, 2006 12:42 am
by Protector_Pulch
Epena wrote:Now to just design a checkpoint based objective..
I recommend making a point-to-point race and some kind of alternate 2-flag CTF mode.
Both republic and CIS start at point A. Neither of them have weapons.
Both flags are there as well. The two flag-capture regions are at point B.
So both teams get the enemy flag and try to bring it to point B.
Posted: Sat Jul 01, 2006 1:22 am
by AlPhA29
have some tuskens to camp somewhere on top of the canyons and using their beams rifle they snipe you...but dun make too many tuskens on field at once as their beams are effective against speeders.
Posted: Sat Jul 01, 2006 1:25 am
by Chamboozer
Give the speeders more armor, jump and higher max speed, but make their acceleration somewhat slow.
Posted: Sat Jul 01, 2006 1:45 am
by geoman777
I remember a map like this for SWBF1. There was a jump over a sandcrawler at the end.

Posted: Sat Jul 01, 2006 7:10 am
by yankeefan05
Wow. I had this idea when i was modding but i was making a map already. This will be fun and i know it. This looks a lot like the game SW Ep1 Pod racing or whatever it was called (i mean the actual track looks like the tracks of that game).
As alpha said, r u adding Tusken Raiders. If so make them less acurate so we dont die easily.
Posted: Sat Jul 01, 2006 10:14 am
by Squirrel7Hunter
yes. I have added the observatory, basically the elevator mod thing. I will add tuskins, I had changed the gravity scale on the bikes so when you go over a jump you go about 200 feet in the air (without boost). but you go to high so I will be lowering it,
Edit:
I have taken the elevator idea and twisted it abit. the first person to enter the region will trigger a fence that will come up from the ground and stop anyone else from going foward so we dont have debates on "who came first" and I have added flags to come up from the ground for the winner.
Posted: Sat Jul 01, 2006 10:18 am
by yankeefan05
Goto high and u crash if u go straight down.
Posted: Sat Jul 01, 2006 10:23 am
by Squirrel7Hunter
moncalamaridestroyer wrote:Goto high and u crash if u go straight down.
actually what I found out is that I could go as highg as I wanted to and I wouldnt crash or die, since the gravity was lowered I didnt fall back to the ground as quickly, I kindof glided through the air " like a swan through a bowl of jelly"