Modding Noob Here.... don't groan!

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NegativeSmiley

Post by NegativeSmiley »

I think for the skiff there are some files under the Tatooine Directory so if you don't have those i'd check those out.
MutantMonkey

Post by MutantMonkey »

K thanx.
MutantMonkey

Post by MutantMonkey »

I copied every skiff related file I could find into the relevant directories of my own map then re-munged, etc and still no sign of that skiff on my map!!

I jus keep thinking how funny it would b if I made a map with alot of shallow water and a skiff :twisted: ...whats that - u dont find it funny?! Well to be fair; its quite hard to kill ppl emersed almost entirely in water... jus means u only ever get head shots.
Leviathan
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Post by Leviathan »

What label did you enter in your vehicle spawn's entity to place the skiff ?
MutantMonkey

Post by MutantMonkey »

erm, none... I didn't think It needed 1 as my combatspeeder did not.
Does it need 1?

I was wondering if their is a tutorial on how to edit shipped maps - coz I want to put the vehicles back on Kamino (in case hadn't noticed the video shows jedi starfighters). I tried to edit it but I can't even get the map working as it is - I guess it hasn't got all the nessaccary files.
Leviathan
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Post by Leviathan »

(in case hadn't noticed the video shows jedi starfighters)
Do not forget Republic Gun-ships and Bespin's turrets...
MutantMonkey

Post by MutantMonkey »

yeah, ur jus like my brother... he pointed out the turrets (tho I did know). I was gonna watch the movie over and over till I knew exactly what is supposed to b on the map.

I still don't know how to get the unmodified kamino level working. Adding the ships should b easy.

I've also gotta remove the boundery as it would be impossible other wise - *takes off* "your leaving the battlefield", "@#%???"
Leviathan
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Post by Leviathan »

I was gonna watch the movie over and over till I knew exactly what is supposed to b on the map.
Did you watch this movie throught SWBF's Instant Action menu ?
MutantMonkey

Post by MutantMonkey »

yes, not the actual star wars movie... that would not help.
Leviathan
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Post by Leviathan »

You can also see it at this page : http://www.gamespot.com/pc/action/starw ... media.html
Next, just scroll-down until you find the sixth "Official Movie"...
MutantMonkey

Post by MutantMonkey »

Still cant get that skiff working and no idea how to get shipped levels in a working modifiable state
Leviathan
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Post by Leviathan »

MutantMonkey, do not forget to look at "tat1gcw.lua" and at the first Tatooïne map in ZeroEditor...
MutantMonkey

Post by MutantMonkey »

ok... sounds like a gd idea thanx
MutantMonkey

Post by MutantMonkey »

K so erm I was gonna try that but my brain went wondering and I stumble accross how to get shipped worlds working :D - whats the chances of that! I think it was ur comment about the lua that made me realise and It worked 1st time - I had my finger poised over the "magic" keys, ready for it to crash but unexpectedly it worked, so thanx. Now of course I have a new problem - a lack of control regions, or ne regions... i think it may be because I haven't changed the rgn file name, I hope.
Leviathan
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Post by Leviathan »

Now of course I have a new problem - a lack of control regions, or ne regions... i think it may be because I haven't changed the rgn file name, I hope.
I'm not a specialist of regions... I think a "major" mapper should reply to you...
MutantMonkey

Post by MutantMonkey »

i was right... but something even more bizzare is going on... I'm gonna start a new thread cause every1 seems to ignore this 1 now (except u of course)
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