Felucia : 327th Attack
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lieutenantcoda
Re: Felucia : 327th Attack
i vote NO BALD BARISS. maybe some hair, or a hood. maybe you can add anakins hood cloak, just minus the cloak.
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XxDepredationxX
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Re: Felucia : 327th Attack
I don't like Felucia but this one looks promising, challenging even! I can sense the excitement of fleeing Rancors and shooting at Acklays while running backwards when playing this map. shtr s
- Maveritchell
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Re: Felucia : 327th Attack
FOOLIS, if you want that done, just let me know and I'll edit the mesh so that the jetpack disappears.lieutenantcoda wrote:some comments,
maybe removing the swamptroopers jetpack, they didn't have it.
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FOOLIS
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Re: Felucia : 327th Attack
Okay thx for the feedback guys ,
But , i cant give the clone troopers capes , becuase i have to make a new XSI model i think. But if someone made one i´ll use it
@ Maveritchell : Yeah that would be awesome .
Edit : For now the vehicles are in the CW era : AT-RT´s ,AAT´s and SNAILTANKS
GCW era : AAC-1´s , SPEEDERS , IFT-T´s
I think i´ll add some more.
All the vehicles got a new skin .
But , i cant give the clone troopers capes , becuase i have to make a new XSI model i think. But if someone made one i´ll use it
@ Maveritchell : Yeah that would be awesome .
Edit : For now the vehicles are in the CW era : AT-RT´s ,AAT´s and SNAILTANKS
GCW era : AAC-1´s , SPEEDERS , IFT-T´s
I think i´ll add some more.
All the vehicles got a new skin .
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lieutenantcoda
Re: Felucia : 327th Attack
how bout an RTT for the republic? (it is a ground vehicle, reminder)
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FOOLIS
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Re: Felucia : 327th Attack
A ground vehcile? Its a transporter like a LAAT. 
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lieutenantcoda
Re: Felucia : 327th Attack
yeah, it is a ground transport vehicle(think MTT)
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Achronos-117
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FOOLIS
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Re: Felucia : 327th Attack
yeah a AT-OT would be nice , acemastermind has worked on one , but i dont know if its finished yet.
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Xavious
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Re: Felucia : 327th Attack
Add an AT-TE or two for the Republic.FOOLIS wrote:Edit : For now the vehicles are in the CW era : AT-RT´s ,AAT´s and SNAILTANKS
GCW era : AAC-1´s , SPEEDERS , IFT-T´s
I think i´ll add some more.
All the vehicles got a new skin .
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ARC_Commander
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Re: Felucia : 327th Attack
A Juggernaut would work, if an AT-OT can't be obtained.
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FOOLIS
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Re: Felucia : 327th Attack
@ Darth Maul : There are already 2 ATTE´s but they´re just props.
@ARC_Commander : I´m sorry but there were no Juggernauts on Felucia
@ARC_Commander : I´m sorry but there were no Juggernauts on Felucia
- Eggman
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Re: Felucia : 327th Attack
Correct me if I'm wrong, but I don't think you need to make a new model for the kamas/capes on clone troopers. As far as I know, you just need to add a line into the troopers odf that attaches it. It should look something like this:
[Properties]
ClothODF = "rep_inf_ep3sniper_cape"
I've never actually played around with adding cloth objects to units though, so I could be mistaken.
[Properties]
ClothODF = "rep_inf_ep3sniper_cape"
I've never actually played around with adding cloth objects to units though, so I could be mistaken.
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FOOLIS
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Re: Felucia : 327th Attack
I´ve already tried that , but it didnt workedEggman wrote:Correct me if I'm wrong, but I don't think you need to make a new model for the kamas/capes on clone troopers. As far as I know, you just need to add a line into the troopers odf that attaches it. It should look something like this:
[Properties]
ClothODF = "rep_inf_ep3sniper_cape"
I've never actually played around with adding cloth objects to units though, so I could be mistaken.
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lieutenantcoda
Re: Felucia : 327th Attack
even if the AT-OT is finished, it would be EXtremely hard to find anims.FOOLIS wrote:yeah a AT-OT would be nice , acemastermind has worked on one , but i dont know if its finished yet.
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FOOLIS
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- Bantha55
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Caleb1117
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Re: Felucia : 327th Attack
Cool! 
giant moss drooping mushroom.
giant moss drooping mushroom.
- Eggman
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Re: Felucia : 327th Attack
Nice, it fits right in with the rest of the Felucia props.
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Bac-Talan
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Re: Felucia : 327th Attack
Doesn't work unless the hard points are built into the unit model. Sorry.Eggman wrote:Correct me if I'm wrong, but I don't think you need to make a new model for the kamas/capes on clone troopers. As far as I know, you just need to add a line into the troopers odf that attaches it. It should look something like this:
[Properties]
ClothODF = "rep_inf_ep3sniper_cape"
I've never actually played around with adding cloth objects to units though, so I could be mistaken.
(but prove me wrong, and I'll be happy
