Felucia : 327th Attack

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lieutenantcoda

Re: Felucia : 327th Attack

Post by lieutenantcoda »

i vote NO BALD BARISS. maybe some hair, or a hood. maybe you can add anakins hood cloak, just minus the cloak.
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Re: Felucia : 327th Attack

Post by XxDepredationxX »

I don't like Felucia but this one looks promising, challenging even! I can sense the excitement of fleeing Rancors and shooting at Acklays while running backwards when playing this map. shtr s
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Re: Felucia : 327th Attack

Post by Maveritchell »

lieutenantcoda wrote:some comments,

maybe removing the swamptroopers jetpack, they didn't have it.
FOOLIS, if you want that done, just let me know and I'll edit the mesh so that the jetpack disappears.
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Re: Felucia : 327th Attack

Post by FOOLIS »

Okay thx for the feedback guys ,
But , i cant give the clone troopers capes , becuase i have to make a new XSI model i think. But if someone made one i´ll use it
@ Maveritchell : Yeah that would be awesome .

Edit : For now the vehicles are in the CW era : AT-RT´s ,AAT´s and SNAILTANKS
GCW era : AAC-1´s , SPEEDERS , IFT-T´s
I think i´ll add some more.
All the vehicles got a new skin .
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Re: Felucia : 327th Attack

Post by lieutenantcoda »

how bout an RTT for the republic? (it is a ground vehicle, reminder)
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Re: Felucia : 327th Attack

Post by FOOLIS »

A ground vehcile? Its a transporter like a LAAT. :wink:
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Re: Felucia : 327th Attack

Post by lieutenantcoda »

yeah, it is a ground transport vehicle(think MTT)
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Re: Felucia : 327th Attack

Post by Achronos-117 »

FOOLIS
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Re: Felucia : 327th Attack

Post by FOOLIS »

yeah a AT-OT would be nice , acemastermind has worked on one , but i dont know if its finished yet.
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Re: Felucia : 327th Attack

Post by Xavious »

FOOLIS wrote:Edit : For now the vehicles are in the CW era : AT-RT´s ,AAT´s and SNAILTANKS
GCW era : AAC-1´s , SPEEDERS , IFT-T´s
I think i´ll add some more.
All the vehicles got a new skin .
Add an AT-TE or two for the Republic.
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Re: Felucia : 327th Attack

Post by ARC_Commander »

A Juggernaut would work, if an AT-OT can't be obtained.
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Re: Felucia : 327th Attack

Post by FOOLIS »

@ Darth Maul : There are already 2 ATTE´s but they´re just props.

@ARC_Commander : I´m sorry but there were no Juggernauts on Felucia
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Re: Felucia : 327th Attack

Post by Eggman »

Correct me if I'm wrong, but I don't think you need to make a new model for the kamas/capes on clone troopers. As far as I know, you just need to add a line into the troopers odf that attaches it. It should look something like this:

[Properties]
ClothODF = "rep_inf_ep3sniper_cape"

I've never actually played around with adding cloth objects to units though, so I could be mistaken.
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Re: Felucia : 327th Attack

Post by FOOLIS »

Eggman wrote:Correct me if I'm wrong, but I don't think you need to make a new model for the kamas/capes on clone troopers. As far as I know, you just need to add a line into the troopers odf that attaches it. It should look something like this:

[Properties]
ClothODF = "rep_inf_ep3sniper_cape"

I've never actually played around with adding cloth objects to units though, so I could be mistaken.
I´ve already tried that , but it didnt worked
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Re: Felucia : 327th Attack

Post by lieutenantcoda »

FOOLIS wrote:yeah a AT-OT would be nice , acemastermind has worked on one , but i dont know if its finished yet.
even if the AT-OT is finished, it would be EXtremely hard to find anims.
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Re: Felucia : 327th Attack

Post by FOOLIS »

Small Update :

A New Plant Model (V1.0) :
Image

please leave a comment :mrgreen:
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Re: Felucia : 327th Attack

Post by Bantha55 »

WOW :shock:
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Re: Felucia : 327th Attack

Post by Caleb1117 »

Cool! :D
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Re: Felucia : 327th Attack

Post by Eggman »

Nice, it fits right in with the rest of the Felucia props.
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Re: Felucia : 327th Attack

Post by Bac-Talan »

Eggman wrote:Correct me if I'm wrong, but I don't think you need to make a new model for the kamas/capes on clone troopers. As far as I know, you just need to add a line into the troopers odf that attaches it. It should look something like this:

[Properties]
ClothODF = "rep_inf_ep3sniper_cape"

I've never actually played around with adding cloth objects to units though, so I could be mistaken.
Doesn't work unless the hard points are built into the unit model. Sorry.
(but prove me wrong, and I'll be happy :P)
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