Weapon overheat+reload [Solved]

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JimmyAngler
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Weapon overheat+reload [Solved]

Post by JimmyAngler »

Is it possible to have a weapon (take the stock blaster for example) and have it overheat as well?
Last edited by JimmyAngler on Wed Feb 19, 2014 10:34 am, edited 1 time in total.
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Re: Weapon overheat+reload

Post by Marth8880 »

Sure. Just put the heat parameters in the ODF of a weapon that uses ammo, those parameters being HeatPerShot, HeatThreshold, and HeatRecoverRate.
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Re: Weapon overheat+reload

Post by JimmyAngler »

Nope, that didn't work.
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Re: Weapon overheat+reload

Post by Marth8880 »

No clue how it would be done, then. I'm pretty sure it has been done - don't remember by who, though.
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Re: Weapon overheat+reload

Post by AQT »

Most of the weapons in BFX were like this. Since those assets were released, just look at the ODFs for reference.
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Anakin
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Re: Weapon overheat+reload

Post by Anakin »

JimmyAngler wrote:Nope, that didn't work.

But it's that easy.

Code: Select all

RoundsPerClip			= "24"
ReloadTime				= "1.2"
ShotDelay				= "0.4"

HeatPerShot             = "0.15"
HeatRecoverRate         = "0.20"
HeatThreshold           = "0.60"
that is a part from the cis sniper rifle from the RCM Mod. That works fine
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Re: Weapon overheat+reload

Post by THEWULFMAN »

Your problem is most likely your heat parameters. It works just fine, except for one thing. You won't get the heat buildup on the reticle, only the ammo count will be shown. So remove the ammo and just use heat till you have it set up the way you like, then add the ammo back.
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Re: Weapon overheat+reload

Post by JimmyAngler »

Ah yes, that was the problem. It was overheating, but I went through my clip before it did, and I had no idea it was heating due to the lack of the heat HUD. Thanks guys.
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Re: Weapon overheat+reload [Solved]

Post by Anakin »

You can try to make a custom HUD and make the heatbar displayed under the ammosticks.
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