How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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Murdocr
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by Murdocr » Wed Aug 22, 2007 10:54 am
minilogoguy18
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by minilogoguy18 » Wed Aug 22, 2007 2:27 pm
well you can get a head start on texturing if you have a version of XSI that has the ultimapper property you can bake an ambient occlusion map which is sorta like a shadow map, itll give you a good starting point.
Murdocr
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by Murdocr » Wed Aug 22, 2007 2:46 pm
Yeah i have the full version of XSI 6.0, so i'll google that. Thank you for the tip.
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by swbf_lase » Wed Aug 22, 2007 2:49 pm
I need to go out and get blender to make my pod
lieutenantcoda
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by lieutenantcoda » Wed Aug 22, 2007 8:32 pm
another custom one, congrats!
with four power couplings.
Darth_Z13
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by Darth_Z13 » Wed Aug 22, 2007 9:19 pm
After an hour, I've made my first model (although it's not done yet).
It also happens to be a custom pod.
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by Taivyx » Wed Aug 22, 2007 9:26 pm
I am this close to making a thread called "Podracer showcase thread"......
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by EGG_GUTS » Wed Aug 22, 2007 9:55 pm
Mother Fugger! How are you so good!
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by Snork » Wed Aug 22, 2007 10:06 pm
Mother Fugger! How are you so good!
Magical Muffin Beer. I brew it for alot o people here on GT.
lol.
Anyway, great pod models!
t551
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by t551 » Thu Aug 23, 2007 12:09 am
Just something I've been working on a bit:
No, it's not a real weapon, but it's sort-of based off the MR-C as it was depicted in GRAW. Bullpup configuratio, fires caseless
rounds, hence no bolt, only an ejection port.
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by -_- » Thu Aug 23, 2007 12:44 am
Seems like a hybrid between the H&K MP7 & G3 series.
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by Karnage » Thu Aug 23, 2007 2:06 am
Wow! I really really like that t551t551 . Is that in XSI ?
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by Qdin » Thu Aug 23, 2007 2:19 am
I only got the point about it wasn't a weapon... then what is it? O.o
Karnage
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by Karnage » Thu Aug 23, 2007 3:17 am
t551t551 wrote: No, it's not a real weapon , but it's sort-of based off the MR-C as it was depicted in GRAW. Bullpup configuratio, fires caseless
rounds , hence no bolt, only an ejection port.
It's not a real weapon. It's one he made up.
t551
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by t551 » Thu Aug 23, 2007 9:40 am
Yeah, it's in XSI, with the ambient occlusion shader.
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by Qdin » Thu Aug 23, 2007 9:52 am
ooooooohhhhh... THATS what you meant..
my bad
looks cool btw
t551
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by t551 » Thu Aug 23, 2007 10:20 am
Thanks.
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by Caleb1117 » Fri Aug 31, 2007 10:33 am
Heres something Iv'e been working on while GT was down.
You guys that have played KotOR1 (and maybe 2 aswell I don't know)
Should recongnize this.
and if you don't, its the Sandral/Matale Estate, or maybe just a genaric Dantooine House.
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by Xavious » Fri Aug 31, 2007 11:11 am
Very nice!
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by Rekubot » Fri Aug 31, 2007 11:18 am
Hey, that's cool. The colours used are a bit all-over-the-place though: is that what it looks like in KotOR?