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Unable to place a stardestroyer on non-Space map [Solved]
Posted: Sat May 09, 2009 11:01 am
by Zeddix
Hey Guys,
i want to place a stardestroyer on my Map, landed on ground.
I tried it in ZE with the Stardesroyer Models (I copyed mshs and odfs in my modfolder.).
In ZE the textuers are missing, dunno why.
In game the stardestroyer is missing, No collision or something like that....
Here is a screen out of my testmap:
Hope you can help me
Zeddix
Re: Unable to place a stardestroyer on non-Space map
Posted: Sat May 09, 2009 11:05 am
by Fiodis
Welcome to GameToast.
That is indeed strange, you got those MSHs from the Space Template folder? I myself was able to put capital ships in a ground map just fine, so there shouldn't be any hard-coded issue. Let's see....
You're absolutely sure you have the right files in the corresponding folders? The SD's MSH and TGA files in your own world's MSH folder, not in some other world's? The ODF in your own world's ODF, and so on?
Did you get any Mungelog?
Re: Unable to place a stardestroyer on non-Space map
Posted: Sat May 09, 2009 11:09 am
by YaNkFaN
That is indeed strange,
it's not strange at all he forgot to copy over .tgas
(I copyed mshs and odfs in my modfolder.).
you need to copy over .tgas open the .msh up with notepad (this may take a few seconds to a minute) and search (ctrl+f) for .tga then copy those files from the same folder where you got the .mshes from to your respective data_abc/worlds/abc/msh folder
and welcome to GT
Re: Unable to place a stardestroyer on non-Space map
Posted: Sat May 09, 2009 11:21 am
by Fiodis
YaNkFaN wrote:That is indeed strange,
it's not strange at all he forgot to copy over .tgas
(I copyed mshs and odfs in my modfolder.).
you need to copy over .tgas open the .msh up with notepad (this may take a few seconds to a minute) and search (ctrl+f) for .tga then copy those files from the same folder where you got the .mshes from to your respective data_abc/worlds/abc/msh folder
and welcome to GT
Lol, I missed that bit.
Well, missing TGA's should make it disappear.
Re: Unable to place a stardestroyer on non-Space map
Posted: Sat May 09, 2009 11:23 am
by YaNkFaN
Well, missing TGA's should make it disappear.
disappear? how so missing .tgas don't affect the .msh at all they just make it look like that in ZE and in game black with no texture
Re: Unable to place a stardestroyer on non-Space map
Posted: Sat May 09, 2009 11:59 am
by Fiodis
Your turn to re-read his post better!
Zeddix wrote:In game the stardestroyer is missing, No collision or something like that....
He is asking why that is happening.
And for the record, when I have missing textures, in-game they show up gray instead of black.
Re: Unable to place a stardestroyer on non-Space map
Posted: Sat May 09, 2009 12:18 pm
by Zeddix
Hey thank you for your replays.
I copyed the mshs(not only stardestroyers mshs to be sure) to "Data_Mymap\Common\mshs\" and the odfs Data_Mymap\Common\odfs\ just like normal.
Its not the first time im modding swbfII, i just can't login anymore with my (very) old User, but name is still the same

.
Doesn't matter.
I'm not sure if its is nessesary to copy the odfs/mshs to the "Sides" folder...
Zeddix
Edit: I got Mungelog, but just sounderrors

.
Re: Unable to place a stardestroyer on non-Space map
Posted: Sat May 09, 2009 12:20 pm
by Xavious
You should be putting your files in ...\BF2_ModTools\data_ABC\Worlds\ABC.
Re: Unable to place a stardestroyer on non-Space map
Posted: Sat May 09, 2009 12:28 pm
by Zeddix
I tried, but in the ZE it still looks the same, without textuers...
Edit: Now i testet ingame, i can see stardestroyer, but still the textures missing!
Edit2: Now all works fine, i don't know that the textuers have other names then the mshs, good to know

. Thank you all
Re: Unable to place a stardestroyer on non-Space map
Posted: Sat May 09, 2009 12:38 pm
by DarthD.U.C.K.
did you copy the tgas with the msh files in your msh folder?