Is there a fix for incorrectly rotated objects in ZeroEditor? In ZeroEditor, objects will appear rotated differently than in-game, but not all objects do this. I know this question was asked before, BUT that thread was old and I didn't want to risk bumping it and having it locked.
Thanks in advance.
Incorrectly rotated objects in ZeroEditor
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- giftheck
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Re: Incorrectly rotated objects in ZeroEditor
look in the editors ini, theres something like FlipModelX or so, set it to 0.
- giftheck
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Re: Incorrectly rotated objects in ZeroEditor
It's not there.
- ANDEWEGET
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Re: Incorrectly rotated objects in ZeroEditor
hmm, youre right, but i was sure that there was a line like that...
- AceMastermind
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- giftheck
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Re: Incorrectly rotated objects in ZeroEditor
Ah, yes! Thanks!
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Re: Incorrectly rotated objects in ZeroEditor
Oh, cool!
I had this problem once and deleted a map due to it, but that was a while ago.
Well This should help out with any future problems I might or might of had now that I
did what it said to fix the problem.
TY

p.s. is the FlipModelX part supose to be ="1" or "0"?
I had this problem once and deleted a map due to it, but that was a while ago.
Well This should help out with any future problems I might or might of had now that I
did what it said to fix the problem.
TY
p.s. is the FlipModelX part supose to be ="1" or "0"?
- ANDEWEGET
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