Problem with DC side *SOLVED*
Moderator: Moderators
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Problem with DC side *SOLVED*
Ok, I've spent a bunch of time on these skins that I've made and I finally was going to put them in-game but the game kept crashing when I started it up.
So, I edited the script making it so there was no dc side. It worked perfectly. Then I added the dc without any of the models with my skins on them. So there's something wrong with my dc side. Not the script, not the skins.
I JUST reinstalled the mod tools (I had too, got a memory wipe) and everything's fresh out of the installer. AND I only change the tga files (yes I unchecked the two boxes when I saved), nothing else.
I have no idea what is wrong, if anyone could help out that would be fantabulous.
If you need any more info, just post.
So, I edited the script making it so there was no dc side. It worked perfectly. Then I added the dc without any of the models with my skins on them. So there's something wrong with my dc side. Not the script, not the skins.
I JUST reinstalled the mod tools (I had too, got a memory wipe) and everything's fresh out of the installer. AND I only change the tga files (yes I unchecked the two boxes when I saved), nothing else.
I have no idea what is wrong, if anyone could help out that would be fantabulous.
If you need any more info, just post.
Last edited by Fiminopter on Wed Jul 18, 2007 1:29 pm, edited 1 time in total.
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
RE: Problem with DC side
Post the BF2_Modtools.exe log.
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
BF2_modtools.exe for DVD version removed
Chris removed it from his site.
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Ok, I'm back!
And, if I've understood that tutorial right, I think I have my log.
And, if I've understood that tutorial right, I think I have my log.
Code: Select all
Opened logfile BFront2.log 2007-07-17 1954
ingame stream movies\crawl.mvs
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\shell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Is that the entire thing?
If so, then you obviously messed something up with the sound in the shell.lvl. And if the map crashes only with custom sides, then there is a problem with the sound on one of the sides. Check any .cfg files you might have edited and check the ODFs calling for certain sounds. Although I'm not sure why sound would make it crash.
If so, then you obviously messed something up with the sound in the shell.lvl. And if the map crashes only with custom sides, then there is a problem with the sound on one of the sides. Check any .cfg files you might have edited and check the ODFs calling for certain sounds. Although I'm not sure why sound would make it crash.
-
Master Fionwë
- Rebel Colonel

- Posts: 598
- Joined: Wed May 30, 2007 3:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At RCTC
- Contact:
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- phazon_elite
- Rebel Colonel

- Posts: 597
- Joined: Tue Jan 16, 2007 9:10 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
- Contact:
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Ok, I'm going to start all over and see if that works.
Last edited by Fiminopter on Wed Jul 18, 2007 12:49 pm, edited 1 time in total.
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
-
FOOLIS
- Jedi

- Posts: 1038
- Joined: Tue Jan 16, 2007 3:59 pm
- Location: Germany
Try out this tutorial :
Create a new map, copy the race you want to edit (example: republic)
into the sides folder of the new map. Now go to assets/shell and copy
all of the folders in it, but not the .req, then paste it in the
_Build/shell folder in the newmap you created. Now Copy the “Common”
folder from within the mod-tool “assets/sides” directory and place it
in the sides folder of your new map, edit the texture, now, go into
common > script > newmapname and open the LUA file named
newmapnamec_con.lua (for me that was BS1c_con.lua ). Now if you look
down the LUA file you will see ReadDataFile("SIDE\\rep.lvl", change
this to ReadDataFile("dc:SIDE\\rep.lvl , then copy 2 .bat files in
the side you got, these are: clean.bat and munge.bat , these can be
aquired from the _BUILD >
Sides > ALL in the newmap you created, paste these into the side
folder you are modifing. Finally we munge the your new map (see Jedi
Creation doc for more info) we select the new race in the drop down
menu on the left, and select the race you edited (mine was rep) you
alos have to tick the "common" check box, then munge!
P.S: You can get the race from the assets > sides folder !
P. P.S: The textures are in the msh of your copied side folder.
Create a new map, copy the race you want to edit (example: republic)
into the sides folder of the new map. Now go to assets/shell and copy
all of the folders in it, but not the .req, then paste it in the
_Build/shell folder in the newmap you created. Now Copy the “Common”
folder from within the mod-tool “assets/sides” directory and place it
in the sides folder of your new map, edit the texture, now, go into
common > script > newmapname and open the LUA file named
newmapnamec_con.lua (for me that was BS1c_con.lua ). Now if you look
down the LUA file you will see ReadDataFile("SIDE\\rep.lvl", change
this to ReadDataFile("dc:SIDE\\rep.lvl , then copy 2 .bat files in
the side you got, these are: clean.bat and munge.bat , these can be
aquired from the _BUILD >
Sides > ALL in the newmap you created, paste these into the side
folder you are modifing. Finally we munge the your new map (see Jedi
Creation doc for more info) we select the new race in the drop down
menu on the left, and select the race you edited (mine was rep) you
alos have to tick the "common" check box, then munge!
P.S: You can get the race from the assets > sides folder !
P. P.S: The textures are in the msh of your copied side folder.
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
