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Re: Aldura Campaign (Update 8/10)

Posted: Thu Aug 13, 2009 11:34 pm
by Eggman
An article/semi-update I posted on the Mod DB page (no point in posting the same thing twice):

http://www.moddb.com/mods/aldura-campai ... gn-locales

Not necessarily a progress update, but it might give everyone a better idea of how the maps fit in the series.

Re: Aldura Campaign (Update 8/10)

Posted: Fri Aug 14, 2009 8:02 am
by Null_1138
An office building, eh? That sounds like a good use for DS objects. The other locales sound pretty well thought out, too. Nice work.

Re: Aldura Campaign (Update 8/23)

Posted: Sun Aug 23, 2009 10:58 pm
by Eggman
For those who are interested, an article I posted on ModDB regarding the playable characters in story mode: http://www.moddb.com/mods/aldura-campai ... characters

I meant to post that here first, but I completely forgot until after I already wrote the article for ModDB. No point in posting the same thing twice, so just read the article there and comment on it here if you so choose. I tailored the article mostly for people unfamiliar with the series who need to be drawn in, so it's more of a feature/highlight deal than what I post here, but it's still worth reading.

And with that shorter-than-expected post, I have to tell everyone that I'm leaving for college in three days and probably won't be able to work on this for at least a good four months. I should still be around GT plenty though to answer any questions and respond to feedback. Before I leave I'll try to make a post to bring everyone up-to-date on total progress and some of the new features I haven't mentioned before.

Re: Aldura Campaign (Update 8/10)

Posted: Mon Aug 24, 2009 3:56 am
by Broken_box
thanks for the update, have a blast at college.

Re: Aldura Campaign (Update 8/10)

Posted: Tue Aug 25, 2009 12:49 pm
by Eggman
Progress Update

My to-do list. Includes a rough percentage of the each area's progress and what I've been working on/plan to work on. Also reveals the names of the last few maps for anyone dying to know.

Orbital Assault - 60%
-Revise ship layout
-Revise sides
-Revise campaign script
-Add assault mode

Landfall - 95%
-Revise campaign script
-Resolve issues with disappearing objects

Ambush - 95%
-Fix minor kinks in campaign script
-Minor map details

Retreat - 70%
-Campaign mode
-Conquest gameplay tweaks
-Small object placement
-Foliage placement

Beachhead - 75%
-Campaign mode
-Conquest gameplay tweaks
-Minor map details

Plains - 65%
-Campaign mode
-Conquest gameplay tweaks
-Minor map details

Finale - 60%
-Campaign mode
-Conquest gameplay tweaks
-Textures
-Minor map details

Sides - 99%
-Minor tweaks
-Sounds
-Localization

Total Progress - 77(ish)%

Re: Aldura Campaign (Update 8/10)

Posted: Tue Aug 25, 2009 1:46 pm
by H_BOMB
Whoa, that's more than what I thought was done by now. Great work!

Re: Aldura Campaign (Update 8/10)

Posted: Tue Aug 25, 2009 6:42 pm
by Null_1138
Nice progress. I'm glad to see the Beachhead map back in the series. :)

Re: Aldura Campaign (Update 8/10)

Posted: Thu Aug 27, 2009 9:01 am
by [Skirata]Darman[M]
Eggman, you are the best. :bowdown:
I love your Aldura missions. I Wish I could make those maps, too.

But I've some questions. There are only three Aldura maps released, are there?
And in my version of AL3 there are no AATs or IFT-Xs at all. Are your screenshots from a newer version that is not released yet?

Re: Aldura Campaign (Update 8/10)

Posted: Thu Aug 27, 2009 11:53 pm
by Eggman
[Skirata]Darman[M] wrote:Eggman, you are the best. :bowdown:
I love your Aldura missions. I Wish I could make those maps, too.

But I've some questions. There are only three Aldura maps released, are there?
And in my version of AL3 there are no AATs or IFT-Xs at all. Are your screenshots from a newer version that is not released yet?
There are only three released so far (although the first Beachhead map from a while go isn't really part of the series anymore). Those screenshots from Landfall (AL3) are actually from an older version. I initially planned to have one tank on each side, but it didn't work too well with gameplay and planning.

So, to clear up any confusion regarding what's been released and what will be released:

The original Beachhead map from a while back is no longer part of this series. There's going to be a Beachhead map, but it is very different.

The original Orbital Assault and Landfall maps will remain essentially same in their new releases. The maps themselves may change, but the story is pretty much the same.

Unlike what I did for the first few maps, everything will now be released together as a single mappack. So everything you see in the progress update post is what will be in the release.

Re: Aldura Campaign (Update 8/10)

Posted: Wed Oct 14, 2009 6:29 pm
by JadenWolf32
LoL I always wanted to download all of them ( :google: ) but i only managed to download Aldura Orbital Strike(SOO COOL :bowdown: :eek: :bowdown: ) at start ive just got it because of the Reccusants but i saw the other parts of the campaing i tried to download them all but... ive failed :cpu: .But now ur making a campaing pack i only have recomendations since ur making an Assault mode for Orbital Strike u should make the controlship boardable (also if u can make its hangars larger) , put an Providence carrier/destroyer AKA The Invisible Hand , The Lucid Voice or also The Concolid Swarm , make the Vulture blue like in EpIII or at the series :yes: put some venators(i think that the red death star hangar is a venator one :mrgreen: ) put some clone turbo tanks :wink: ..............but thats just my opinion!!!!!! :roll:

PS: does the levels with dead clones, detroyed AT-TEs and gunships(rep. debris) have also sep. debirs?????

Please read the site rules, 3 smilies MAX per post -Staff

Re: Aldura Campaign (Update 8/10)

Posted: Wed Oct 14, 2009 6:34 pm
by 501st_commander
yes, its awsome, but please read the rules..

Re: Aldura Campaign (Update 8/10)

Posted: Wed Oct 14, 2009 7:13 pm
by AQT
@JadenWolf32: Please don't bump topics over 30 days old. It is against The Rules.

Eggman, just PM a staff member when you want this thread unlocked, thanks!

Re: Aldura Campaign (Update 8/10)

Posted: Sat Dec 26, 2009 12:01 pm
by Eggman
About time for a progress update, don't you think? :P

The first half of the series is basically done. I wound up cutting one map; while I hate all the work I put into it to be for nothing, it was proving to be a major headache and just wasn't up to my quality standards. It's portion of the story has been inserted into another map.

This brings the first half to three maps total - Orbital Assault, Landfall, and one new map. Since the story in these first three maps wraps up very neatly into its own little chapter, I'm thinking of putting the finishing touches on them, sending them out to a few people for testing, then releasing them. The second set of maps is coming along well, but I need more time to work on them, so they'll be released later.

Re: Aldura Campaign (Update 12/26)

Posted: Sat Dec 26, 2009 1:54 pm
by Dom380
Shame about cutting one of the maps but its cool to have an update.

Re: Aldura Campaign (Update 12/26)

Posted: Sat Dec 26, 2009 6:53 pm
by Blade117
Update FTW! (I realize that you haven't asked fro testers yet, but if you need testers, like when you actually ask for them, I'll help.)

Re: Aldura Campaign (Update 12/26)

Posted: Sun Dec 27, 2009 1:28 am
by JPI Dictator4life
Hey, where can I find the recent aldura campaign maps that are available to download? Are they somewhre in the pages around this forum?

Re: Aldura Campaign (Update 12/26)

Posted: Sun Dec 27, 2009 3:00 am
by AQT
Try looking HERE.

Re: Aldura Campaign (Update 12/26)

Posted: Fri Jan 01, 2010 9:06 pm
by Eggman
The beta has been sent out to a group of testers, and the feedback so far is promising - there's just one missing sound, two missing localizations, and a handful of missing HUD icons to take care of. Part one should be released no later than two weeks from now. Until then, here's some eye candy:
Hidden/Spoiler:
Image

Image

Image
Nothing new, but I haven't posted screenshots in ages, and I'm in a mood to show off my work. :)

Re: Aldura Campaign (Update 1/1)

Posted: Fri Jan 01, 2010 9:24 pm
by Blade117
2 weeks! w00t! :eek: :eek: :bowdown: :bowdown:. This is great news, I'll have something to look foreward to during exams.

Re: Aldura Campaign (Update 1/1)

Posted: Fri Jan 01, 2010 9:29 pm
by genaral_mitch
The last pic looks really good.