Land Speeder Help [Solved]
Posted: Sun Jul 15, 2007 1:52 pm
by Darth_Z13
-Original Post-
I know this sounds like a silly question but is there a land speeder model in the assets?

-New Problem-
OK, so I found the speeder in the vehicles side from the conversion pack. And I want them in my map. So I add a control region, add vehicle spawns, set them, load them in my LUA. But, when I play, they don't spawn.
Any ideas? 
I know this sounds like a silly question but is there a land speeder model in the assets?

-New Problem-
OK, so I found the speeder in the vehicles side from the conversion pack. And I want them in my map. So I add a control region, add vehicle spawns, set them, load them in my LUA. But, when I play, they don't spawn.
Code: Select all
ucft
{
REQN
{
"lvl"
"tat_hover_landspeeder"
}
}Code: Select all
ucft
{
REQN
{
"class"
"tat_hover_landspeeder"
}
}
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "hover"
GeometryName = "tat_hover_landspeeder.msh"
[Properties]
WaterEffect = "waterwake_lg"
FLYERSECTION = "BODY"
VehicleType = "light"
MapTexture = "tat_landspeeder_icon"
HealthTexture = "HUD_tat_landspeeder_icon"
MapScale = 1.5
GeometryName = "tat_hover_landspeeder"
FirstPerson = "all\repgunnr;rep_1st_gunner"
ExplosionName = "all_hover_combatspeeder_exp"
MaxHealth = 1000.0
AddHealth = 1000.0
HealthType = "vehicle"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
SetAltitude = 0.3
GravityScale = 2.0
LiftSpring = 10.0
LiftDamp = 3.0
Acceleration = 9.0
Deceleration = 7.0
Traction = 10.0
ForwardSpeed = 21.0
ReverseSpeed = 8.0
StrafeSpeed = 5.0
AddSpringBody = "-1.8 2.4 1.4 3.5"
BodySpringLength = 1.0
AddSpringBody = "1.8 2.4 1.4 3.5"
BodySpringLength = 1.0
AddSpringBody = "0.0 2.4 -2.0 3.5"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 2
VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
OmegaZDamp = 1.5
SpinRate = 1.0
TurnRate = 1.5
TurnFilter = 5.0
PitchRate = 0.5
PitchFilter = 1.0
PitchDamp = 1.0
LevelSpring = 10.0
LevelDamp = 3.0
PCPitchRate = 10.0
PCSpinRate = 15.0
PCTurnRate = 20.0
EyePointOffset = "0.0 0.0 0"
TrackCenter = "0.0 5 -12"
TrackOffset = "0.0 0.0 0"
TiltValue = "9.0"
PitchLimits = "-10 15"
YawLimits = "-90 90"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
WeaponName = "rep_weap_hover_fightertank_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_pilot"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_passenger"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
FLYERSECTION = "TURRET1"
PilotPosition = "hp_passenger"
PilotAnimation = "drive"
ForceMode = 1
EyePointOffset = "0.0 0.0 0"
TrackCenter = "0.0 5 -12"
TrackOffset = "0.0 0.0 0"
TiltValue = "9.0"
AISizeType = "MEDIUM"
OrdnanceCollision = "p_collision1"
OrdnanceCollision = "p_collision2"
OrdnanceCollision = "p_collision3"
OrdnanceCollision = "p_collision4"
OrdnanceCollision = "p_collision5"
OrdnanceCollision = "p_collision6"
OrdnanceCollision = "p_collision7"
VehicleCollision = "p_vehiclesphere"
SoldierCollision = "p_collision1"
SoldierCollision = "p_collision2"
SoldierCollision = "p_collision3"
SoldierCollision = "p_collision4"
SoldierCollision = "p_collision5"
SoldierCollision = "p_collision6"
SoldierCollision = "p_collision7"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "tat_hover_landspeeder_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "8.0"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "tat_hover_landspeeder_chunk2"
ChunkNodeName = "main_backdoor_R"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "12.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "tat_hover_landspeeder_chunk3"
ChunkNodeName = "Wing_gun_housing_2"
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "14.0"
ChunkUpFactor = "8.00"
ChunkTrailEffect = "mediumsmoketrail"
EngineSound = "interceptorTank_engine_parameterized"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CisMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
FoleyFXGroup = "metal_foley"[/code]
ClassLabel = "hover"
GeometryName = "tat_hover_landspeeder.msh"
[Properties]
WaterEffect = "waterwake_lg"
FLYERSECTION = "BODY"
VehicleType = "light"
MapTexture = "tat_landspeeder_icon"
HealthTexture = "HUD_tat_landspeeder_icon"
MapScale = 1.5
GeometryName = "tat_hover_landspeeder"
FirstPerson = "all\repgunnr;rep_1st_gunner"
ExplosionName = "all_hover_combatspeeder_exp"
MaxHealth = 1000.0
AddHealth = 1000.0
HealthType = "vehicle"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
SetAltitude = 0.3
GravityScale = 2.0
LiftSpring = 10.0
LiftDamp = 3.0
Acceleration = 9.0
Deceleration = 7.0
Traction = 10.0
ForwardSpeed = 21.0
ReverseSpeed = 8.0
StrafeSpeed = 5.0
AddSpringBody = "-1.8 2.4 1.4 3.5"
BodySpringLength = 1.0
AddSpringBody = "1.8 2.4 1.4 3.5"
BodySpringLength = 1.0
AddSpringBody = "0.0 2.4 -2.0 3.5"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 2
VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
OmegaZDamp = 1.5
SpinRate = 1.0
TurnRate = 1.5
TurnFilter = 5.0
PitchRate = 0.5
PitchFilter = 1.0
PitchDamp = 1.0
LevelSpring = 10.0
LevelDamp = 3.0
PCPitchRate = 10.0
PCSpinRate = 15.0
PCTurnRate = 20.0
EyePointOffset = "0.0 0.0 0"
TrackCenter = "0.0 5 -12"
TrackOffset = "0.0 0.0 0"
TiltValue = "9.0"
PitchLimits = "-10 15"
YawLimits = "-90 90"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
WeaponName = "rep_weap_hover_fightertank_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_pilot"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_passenger"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
FLYERSECTION = "TURRET1"
PilotPosition = "hp_passenger"
PilotAnimation = "drive"
ForceMode = 1
EyePointOffset = "0.0 0.0 0"
TrackCenter = "0.0 5 -12"
TrackOffset = "0.0 0.0 0"
TiltValue = "9.0"
AISizeType = "MEDIUM"
OrdnanceCollision = "p_collision1"
OrdnanceCollision = "p_collision2"
OrdnanceCollision = "p_collision3"
OrdnanceCollision = "p_collision4"
OrdnanceCollision = "p_collision5"
OrdnanceCollision = "p_collision6"
OrdnanceCollision = "p_collision7"
VehicleCollision = "p_vehiclesphere"
SoldierCollision = "p_collision1"
SoldierCollision = "p_collision2"
SoldierCollision = "p_collision3"
SoldierCollision = "p_collision4"
SoldierCollision = "p_collision5"
SoldierCollision = "p_collision6"
SoldierCollision = "p_collision7"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "tat_hover_landspeeder_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "8.0"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "tat_hover_landspeeder_chunk2"
ChunkNodeName = "main_backdoor_R"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "12.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "tat_hover_landspeeder_chunk3"
ChunkNodeName = "Wing_gun_housing_2"
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "14.0"
ChunkUpFactor = "8.00"
ChunkTrailEffect = "mediumsmoketrail"
EngineSound = "interceptorTank_engine_parameterized"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CisMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
FoleyFXGroup = "metal_foley"[/code]
Code: Select all
ReadDataFile("dc:SIDE\\vehicles.lvl",
"tat_hover_landspeeder")