3 xsi questions

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ps2owner
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3 xsi questions

Post by ps2owner »

i have 2 questions about xsi.

#1: how do i envelop an object in xsi and
#2: do you have to put collision primitives in so that people dont walk through them and
#3: how can i get msh models into xsi ie: original/stock models.

EDIT: whoops, put this in the wrong forum.
icemember
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Re: 3 xsi questions

Post by icemember »

#1) Just curious on why you want too envelope an object? And what is the object?
#2) Hmm never had too really put collision primitives on. Think the the ZE does it for you automaticlly. Until said differenty with a .msh.option file. Thought someody else can explain this better.
#3)Find the meshtool. That can export for you too object format.
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ANDEWEGET
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Re: 3 xsi questions

Post by ANDEWEGET »

Depends on which version of XSI you have and what type of object you want to export.

1: Enveloping is only for animated(moving) models(characters, doors, etc). I think there is a tutorial somewhere on GT but I dont have a link at hand, look in the XSI Stickie.

2: Collision primitives are only needed on animated models(vehicles, doors, but not characters). For props you just make a collision mesh.

3: See icemebers post.
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ps2owner
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Re: 3 xsi questions

Post by ps2owner »

thanks guys

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DarthD.U.C.K.
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Re: 3 xsi questions

Post by DarthD.U.C.K. »

1. the tutorial is listed as "Getting A New Player Model Into SWBF2 Tutorial"

2. collisionprimitives work only if you export them with the pandemictool (->ful xsi 5.xx)
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