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Ultimate Battlefront: The Clone Wars

Posted: Tue May 05, 2009 6:08 pm
by Xavious
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Hey all, if you frequent the Glamour Shots topic you may have already seen some early pics of this mod. I'm now at the point where I can announce and show off my most recent work.

I'm taking a forced break from mapping for the time being, seeing as my ZeroEditor is having serious crashing problems. If you remember my Gylesh: Seabed WIP, then you know what I'm talking about. Basically, I don't want to risk corrupting my maps due to these crashes. However, I found that I still had an undying desire to mod, despite the fact that I couldn't map. Thus, this project was born. Once I've solved my ZE problems, I'll continue Gylesh, but for now, this mod is my focus.

This is an era mod which adds the Ultimate Clone Wars era to all shipped maps. The UCW era consists of a new unit set-up which is essentially a much-improved version of the idea behind the KotOR sides I used in my Earth: Town map. Also, while this mod may contain some canon parts, there's also some non-canon things, such as my 607th legion and some other made-up units. Some notable features include:

-Random clone legions, commando units, and heroes for all maps. (Thanks to Mav's random heroes script)
-AI Heroes
-Enhanced side layout
-New lasers, sounds, effects, etc.
-New characters based on the Clone Wars television series
-Balance and difficulty similar to the shipped game. (Maybe a little bit harder)
-New maps (once I get ZE working) For now, I've got a couple of mostly finished maps I'll be using, such as Torvik: Sunken City and Dantooine: Lakeside.
-Maybe some new gamemodes. (Siege/ Prison Break)
-Possible edited melee combat system


Sides:
The sides consist of three basic classes: a light unit, a medium unit, and a heavy unit. Unlockable classes include a support unit, a melee unit, and a commado. Other classes vary by legion, and include units such as commanders or unique, non-Hero units.

Medium Class (Clone Trooper/ B1 Battle Droid)
--Average speed and health.
-1. Blaster Carbine: High rate of fire, but low damage, ammo count, and poor accuracy.
-2. Light Pistol: Low rate of fire and quick to overheat, but fairly high damage.
-3. Thermal Detonator: Standard grenade, effective against all unit types.

Light Class (Clone Scout Trooper/ B1 Droid Scout)
--High speed and low health. Also has a limited jetpack.
-1. Scout Sniper Rifle: Weak sniper rifle that fires in bursts of three.
-2. Light Pistol: (See Medium Class - Light Pistol)
-3. EMP Grenades: (Republic) High damage and quick to explode, but low radius. Only affects droids.
-3. Concussion Grenades: (CIS) Low damage and small radius, but causes units to be knocked down.

Heavy Class (Clone Assault Trooper/ B2 Super Battle Droid)
--Low speed but decently high health.
-1. Blaster Rifle/ Wrist Blaster: Medium rate of fire and high-power. Better accuracy than Carbine.
-2. EMP Grenades: (Republic) (See Light Class - Emp Grenades)
-2. Concussion Rocket: (CIS) Medium powered rocket with knockback ability.
-3. Thermal Detonators: (Republic) (See Medium Class - Thermal Detonators)

Support Class (Clone Support/ Droid Support)
--Low speed and high health.
-1. Blaster Carbine: (See Medium Class - Blaster Carbine)
-2. Fusion Cutter: Standard mechanic's tool.
-3. Health/Ammo Kits: Droppable health and ammo packages.
-4. Remote Droid: Remote-controlled droid used to spy on enemies and survey the battlefield from a safe distance.

Melee Class (Varies by legion, but includes MagnaGuard and Clone Assassin)
--Stats vary by character.
-1. Melee Weapon: (Again, varies by the character)
-2. Stealth: (Some melee units have stealth ability, but not all)


And then there's the commandos, commanders, and other units, but I won't list those here since their weapons are all so different.

Legions currently included: (List updated 5/25/09)
-Shock troopers
-212th
-607th Legion
-Phase I Troopers
And more eventually, but this is all I have for now. It's a simple proccess to add new legions since I already have the unit templates done, so feel free to suggest legions.

And, per the WIP rules, here are some screens. Note that these are all taken on either Coruscant or Mustafar; these are my favorite maps, and, for the most part, I use them for testing.
Hidden/Spoiler:
Heavy Class of the Shock Troopers on Mustafar
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607th Clone Assassin attacking a hapless Battle Droid Scout
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Shock troopers strike a pose on Mustafar
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The 607th Legion on Coruscant
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Random AI Hero action
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A Shock Clone Assassin flees from General Grievous
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607th Clone Assassin
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More AI Hero action
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Epic lava burst
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Mace Windu
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That's all for now. Feel free to post suggestions for maps and characters, but keep 'em realistic. Expect updates on a fairly regular basis. (Although some of my "updates" may simply consist of epic glamour shots :P )


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Update 5/9/09
Haven't actually had an update yet... nothing really to show from the past few days, mostly just bugfixing and weapon tweaking. However, I do now have the Republic Commandos (all four of them, plus two of my own) in as a random unit. CIS commando units still to come, but will include droidekas and commando droids.

Some new screenshots:
Hidden/Spoiler:
Sev
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Clone Assassin vs MagnaGuard
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Fixer
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Scorch
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Commando (This will eventually be a different character.... but I haven't gotten there yet)
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Phase I Clones
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Epic shock troopers shot
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'Nother epic shot
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Boss vs Grievous
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Update 5/11/09
Did some work on the CIS elite classes. New units are as follows.


Toxin Droid
Remember this guy from Saga of the 607th? He's back.
Hidden/Spoiler:
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Droideka
Deadlier than the shipped droideka. Faster and more powerful.
Hidden/Spoiler:
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Commando Droid
Similar in concept to the ones from the TV series, though I took some creative liberties.
Hidden/Spoiler:
This is him...
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...and this is him with the disguise kit on.
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"We have a traitor in our midst!"
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Feel free to post suggestions for other CIS units you'd like to see.

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Update 5/14/09
Added three new heroes. See pics.
Hidden/Spoiler:
Toonces' Kit Fisto, converted by Fluffy_the_ic
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Another picture of Fisto, because I know you guys love him.
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Darth Armonus from the Saga of the 607th
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Zhaus Hyaun from the Saga of the 607th
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That's all for today. Expect a new legion, new CIS units, or commander classes (or two or more of the above) in the next update.

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Update 5/15/09
By popular demand...
Hidden/Spoiler:
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Update 5/16/09
Hidden/Spoiler:
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Update 5/18/09
Working on heroes at the moment; here's some new hero glamour shots. Expect a force powers update soon.
Hidden/Spoiler:
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That is all.

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Update 5/23/09
Two new force powers: Force Wave and Force Vacuum.

Force Wave
Hidden/Spoiler:
A wave of energy is launched in the forward direction. Everything in it's path is knocked backwards. A direct hit may cause much stronger knockback. Also causes some damage.
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Force Vacuum
Hidden/Spoiler:
All units in a specific radius are forcefully drawn towards the user. Similar to the Force Pull attack, though this variation affects units in a full circle around the user. Also causes some damage.
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That's it for today. Like always, suggestions are welcome, but nothing wierd/wacky/overpowered/whatever.

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Update 5/28/09
I added in some legion-specific classes. These are classes with specialized roles for the most part, such as demolition or sniping.
Hidden/Spoiler:
ARC Elite - A powerhouse of destruction. Boasts a rifle, rocket launcher, wrist flamethrower, and grenades.
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212th Stealth Trooper - Uses a cloaking device to sneak behind enemy lines and cause havoc. His major downfall is lack of armor, so when playing this unit, stealth is key.
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Shock Advanced Sniper - The best of the best when it comes to ranged combat. A single shot can kill most standard infantry.
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More specialist units for the droids and other clone legions as well, though I'm not done with them yet. As always, comments and suggestions are welcome.

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Update 5/29/09
What? A new map? Impossible! :P

But alas, I have installed the mod tools on my second computer for the sole purpose of creating new maps for this mod. I had a really strong desire to make something, and this is what my imagination spawned. I haven't named it yet, so feel free to suggest a planet name. Here's some screenshots.
Hidden/Spoiler:
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I also dug up the source files to my old Jaal-Kan map, and added UCW to that as well.
Hidden/Spoiler:
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I'll also have Dantooine. Not my old one (which nobody ever played, because I never released it) because for whatever reason, some time ago I remade the map into a complete piece of rubbish. It's waaaay too big, open, boring, flat.... need I go on? So I'll be making a new Dantooine from scratch. Also expect a Geonosis, because what Clone Wars mod would be complete without one? :P Trust me, it'll be different from most Geonosis maps.

A little unrelated, but wow, that first post is getting long. :shock:

Anyways, that is all for today.

Re: Ultimate Battlefront: The Clone Wars

Posted: Tue May 05, 2009 6:11 pm
by SilvaDalek
Wow these skins look great!

What are the green engineers running around with in Corusant? They look weaponless :P

Re: Ultimate Battlefront: The Clone Wars

Posted: Tue May 05, 2009 6:11 pm
by Xavious
The 607th Troopers? They must be holding pistols, which you can't see due to the camera angle.

Re: Ultimate Battlefront: The Clone Wars

Posted: Tue May 05, 2009 6:59 pm
by obiboba3po
oooh a prison break mode would be fun :P this sounds really interesting and a smart workaround for a malfunctioning ZE ;) I really like how the sides are layed out, theyre simple but effiecient. likin the glamour shots (especially the shock trooper ones)

Re: Ultimate Battlefront: The Clone Wars

Posted: Tue May 05, 2009 8:08 pm
by Nihillo
The 607th is back! :o Is Zhaus Hyaun in the pack too?

May I suggest Commander Keller's Phase II Clone Cold Troopers (as seen in Toola)? It is a legion I would like to see expanded and it's a good parallel to the Galactic Marines.

Re: Ultimate Battlefront: The Clone Wars

Posted: Tue May 05, 2009 8:13 pm
by Xavious
Nihillo wrote:The 607th is back! :o Is Zhaus Hyaun in the pack too?
Yep, I threw him in the random heroes mix. Though he'll likely be very different from in the Saga of the 607th; I'm planning some new force powers and new saber combos for all the heroes.

Re: Ultimate Battlefront: The Clone Wars

Posted: Tue May 05, 2009 8:46 pm
by delta578
Hmm doesn't look half bad. I like the random troopers thing that will certainly add more gameplay possibilities..

Re: Ultimate Battlefront: The Clone Wars

Posted: Tue May 05, 2009 8:58 pm
by B-1Burt
Looks pretty cool, I'm glad we B-1s get our own class. :runaway: What do plan on doing for planets that include vehicles? I didn't see any sort of anti tank weapon in the first post, and the fusion cutter doesn't work on ATTEs.

Re: Ultimate Battlefront: The Clone Wars

Posted: Tue May 05, 2009 9:06 pm
by Nova Hawk
Wow, those skins look awesome! I especially like the clone shock assassin! :thumbs:

Re: Ultimate Battlefront: The Clone Wars

Posted: Tue May 05, 2009 9:09 pm
by Nihillo
B-1Burt wrote:Looks pretty cool, I'm glad we B-1s get our own class. :runaway: What do plan on doing for planets that include vehicles? I didn't see any sort of anti tank weapon in the first post, and the fusion cutter doesn't work on ATTEs.
There are other ways to destroy armored targets, such as thermal detonators, mines, detpacks and concentrated heavy blaster fire.

Re: Ultimate Battlefront: The Clone Wars

Posted: Wed May 06, 2009 1:50 am
by B-1Burt
Nihillo wrote:
B-1Burt wrote:Looks pretty cool, I'm glad we B-1s get our own class. :runaway: What do plan on doing for planets that include vehicles? I didn't see any sort of anti tank weapon in the first post, and the fusion cutter doesn't work on ATTEs.
There are other ways to destroy armored targets, such as thermal detonators, mines, detpacks and concentrated heavy blaster fire.
But that would require quite a few thermals, and detpacks, unless you lowered the vehicles health; but then you'd get killed much more easily. And the AI would have to be smart enough to shoot at the vehicles also. It's not the AT-RT's or AATs that concerns me it's the Spider Droids and ATTEs the tough ones, it's kinda hard to hit a spider droid with any sort of grenade.

Re: Ultimate Battlefront: The Clone Wars

Posted: Wed May 06, 2009 2:51 am
by MandeRek
Xavious, this is looking amazing! Luckily, you didn't quit modding.. So got any idea for custom heroes already? Very nice, all these new era's now a days. It make the stock maps far more fun to play!

Re: Ultimate Battlefront: The Clone Wars

Posted: Wed May 06, 2009 3:54 am
by Darth Revan
Nice man looks awesome

Re: Ultimate Battlefront: The Clone Wars

Posted: Wed May 06, 2009 7:46 am
by B.I.G_Cookie
Looks very nice :D

Is this a side mod or will start a whole new map pack?

Re: Ultimate Battlefront: The Clone Wars

Posted: Wed May 06, 2009 8:20 am
by MandeRek
B.I.G_Cookie wrote:Looks very nice :D

Is this a side mod or will start a whole new map pack?
OR there is something in your eyes which burns like hell, OR you're too lazy and reply too fast with a question too stupid for words.. I hope the first one..

Xavious in VERY FIRST POST wrote:I'm taking a forced break from mapping for the time being, seeing as my ZeroEditor is having serious crashing problems. However, I found that I still had an undying desire to mod, despite the fact that I couldn't map. Thus, this project was born. Once I've solved my ZE problems, I'll continue Gylesh, but for now, this mod is my focus.

This is an era mod which adds the Ultimate Clone Wars era to all shipped maps.

Re: Ultimate Battlefront: The Clone Wars

Posted: Wed May 06, 2009 9:00 am
by B.I.G_Cookie
MandeRek wrote:
OR there is something in your eyes which burns like hell, OR you're too lazy and reply too fast with a question too stupid for words.. I hope the first one..

Xavious in VERY FIRST POST wrote:I'm taking a forced break from mapping for the time being, seeing as my ZeroEditor is having serious crashing problems. However, I found that I still had an undying desire to mod, despite the fact that I couldn't map. Thus, this project was born. Once I've solved my ZE problems, I'll continue Gylesh, but for now, this mod is my focus.
O.o
How could I missed that, sorry for my very stupid question :oops:

Re: Ultimate Battlefront: The Clone Wars

Posted: Wed May 06, 2009 4:52 pm
by 666rulerofclones
Holy Guacamole! I especially like the AI heroes. I also like how you set it to play a different legion every time you launch the map. Nice job as usual! :thumbs:

Re: Ultimate Battlefront: The Clone Wars

Posted: Wed May 06, 2009 5:24 pm
by CCO!
Thats very cool Xavious I would personally like to see 38th armoured division. Link to their page on wookiepedia http://starwars.wikia.com/wiki/38th_Armored_Division

Cheers bro.

Re: Ultimate Battlefront: The Clone Wars

Posted: Wed May 06, 2009 5:39 pm
by hammythepig
Xavious wrote:
Hidden/Spoiler:
Epic lava burst
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I LOVE that picture. It is truly epic.
Great skins, can't wait for this
*bookmarks topic for later reference*

Re: Ultimate Battlefront: The Clone Wars

Posted: Wed May 06, 2009 8:31 pm
by AlexSecura
Good to see you back in Business.