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Making water not move [SOLVED]
Posted: Tue Mar 24, 2009 6:21 am
by YaNkFaN
If anyone has noticed SWBF2 water sort of moves back and forth along the edges like expands and contracts is there a way to stop this or minimize it at least or is this a hardcoded issue. I'm assuming it's hardcoded since I haven't seen any reference to it in the .fx or any files dealing with water
Re: Making water not move
Posted: Tue Mar 24, 2009 7:36 am
by lucasfart
you might be able to do it if it was hard up against another object and the height was vertical......
but what do i know, i'm a newby here
Re: Making water not move
Posted: Tue Mar 24, 2009 10:54 am
by Teancum
It's been a really long time since I've dealt with water, but check the following in the water section of your fx file:
Velocity(0.00,0.00);
OscillationEnable(0);
Re: Making water not move
Posted: Tue Mar 24, 2009 2:36 pm
by YaNkFaN
is that in the BF1 water .fx cause I haven't seen any in BF2 water andi guess i'll try that function out
Re: Making water not move
Posted: Tue Mar 24, 2009 2:59 pm
by Teancum
That's from the BF2 /assets/worlds folders. All I did was change the values to 0
Re: Making water not move
Posted: Tue Mar 24, 2009 6:56 pm
by YaNkFaN
thanks tean it worked quite nicely this can be locked
Re: Making water not move [SOLVED]
Posted: Tue Mar 24, 2009 8:15 pm
by Teancum
Always a pleasure.
