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Re: [WIP] Corellia: Coronet City
Posted: Sun Jul 12, 2009 11:41 pm
by Teancum
Seems kindof big for standard gameplay, but might make for some great RPG games for those who are into that.

Re: [WIP] Corellia: Coronet City
Posted: Mon Jul 13, 2009 12:36 am
by Food_Eater
Thanks for pointing that out. I went and measured some maps with the height tool and found that the playable area of the map is larger than Geonosis, but slightly smaller than Hoth (excluding the back hangar area). Larger than I would've wanted, but at least I covered all the areas I had planned from the beginning.
And there is a cantina, so people who are in to roleplaying and whatnot will find it a little more entertaining.
Re: [WIP] Corellia: Coronet City
Posted: Mon Jul 13, 2009 10:30 am
by Par3210
and there is a cantina, so people who are in to roleplaying and whatnot will find it a little more entertaining.
That would be me. I love this map, very colourful, the layout's
BRILLIANT, cantina (wooo!)
Can't wait. Great job.

Re: [WIP] Corellia: Coronet City
Posted: Mon Jul 13, 2009 12:50 pm
by Darth_Spiderpig

OMG, that's just AMAZING, excellent work, dude.

Re: [WIP] Corellia: Coronet City
Posted: Mon Jul 13, 2009 1:37 pm
by lesovikk1

omg i love it. i will defonatly keep this in my addon for life. this looks really really good. will there be custom units? i really like this <3 it!
Re: [WIP] Corellia: Coronet City
Posted: Mon Jul 13, 2009 1:42 pm
by Fierfek
Looks awesome! Looking forward to release.
Re: [WIP] Corellia: Coronet City
Posted: Mon Jul 13, 2009 2:53 pm
by RevanSithLord
I love Corellia. Looking good, man.

And I absolutely love that Dash Rendar skin you have in your avy. Nice use of the Han-stormy.
Looking forward to release. This will definitely be a map I'll be tracking and when released....keeping in my addon folder for a long long time.
Re: [WIP] Corellia: Coronet City
Posted: Mon Jul 13, 2009 4:21 pm
by Teancum
By the way, your Dash Rendar is
awesome 
Can I use him for the Xbox mod?
Re: [WIP] Corellia: Coronet City
Posted: Mon Jul 13, 2009 5:44 pm
by Food_Eater
Certainly. Do you want just the skin? I don't have the weapons finished for him yet, and I'm sure you'll probably want to give him your own weapons. Here's a closeup just to make sure that you want him:
I couldn't add certain details (like the vertical lines on his shoulder pads) and have them look nice due to how the skin is projected onto the Stormtrooper Han model. But, hey. I'll PM you the skin when you're ready.
--
I'm almost done with the local civilian side. I just need to find a good player model for two of the female civilians. I going to use the Bera Kazan model from the Convo. Pack assets, but the face and the hands are messed up. I
might use Mara Jade instead, but her textures are pretty large files. Maybe I'll have one Mara Jade reskin and then a Twi'lek. Any suggestions would be nice. I guess I really shouldn't be hinting at
how many civilian classes there are until I show all of them.
Anyway, new screenshots:
Ben Kenobi skin and the minimap in Hero Assault. The Ben Kenobi skin was put on a Mace Windu model. I should probably tweak the forehead hair a bit. The CP layout is similar in Conquest, except there is an additional CP on the southernmost platform of that little "cluster" of platforms. I'll show that in another picture sometime.
I made some of the textures darker. This shot shows most of the area affected by the change. Feedback on the exact darkness of the platforms and the walkways would be nice.
Re: [WIP] Corellia: Coronet City
Posted: Mon Jul 13, 2009 5:55 pm
by FOOLIS
I really like how this map is going.
Already can´t wait for the release

Re: [WIP] Corellia: Coronet City
Posted: Mon Jul 13, 2009 8:12 pm
by Nova Hawk
FOOLIS wrote:I really like how this map is going.
Already can´t wait for the release

QFT. 'Nuff said.
Re: [WIP] Corellia: Coronet City
Posted: Tue Jul 14, 2009 2:58 am
by Food_Eater
Update - The civilian class is complete, aside from minor tweaks. Here's all of them:
That's 11 civilian classes. I may have to cut some if file size becomes an issue. Hopefully some of those models can handle override textures. I have about 140 of them (or so the script says) running around on the map but it still doesn't look very crowded. The civilian side is friendly to both sides and vice-versa, but if the map becomes inbalanced, I will give the losing team's CPs to the Rebels and the Republic and have the civilians side with them.
I also plan on adding a "pirate" side, which will compose of one class that will wield a rifle or arc caster and will be aggressive against everyone. Maybe I can have it be a redirect of the jawa or tusken raider units, without having the sound effects associated with those units.
Re: [WIP] Corellia: Coronet City
Posted: Tue Jul 14, 2009 3:25 am
by Delta-1035
Awesome map! And very nice skins, good job.
Re: [WIP] Corellia: Coronet City
Posted: Tue Jul 14, 2009 3:56 am
by Nihillo
Delta-1035 wrote:Awesome map! And very nice skins, good job.
Yeah, awesome! I don't like the mechanic skin, though, it feels out of place, I mean... the Corellians are all so colorful, a plain white suit doesn't fit their style. At least that's what I think.
Re: [WIP] Corellia: Coronet City
Posted: Tue Jul 14, 2009 1:51 pm
by Nova Hawk
Awesome skins, man! This map is getting better and better!
Re: [WIP] Corellia: Coronet City
Posted: Tue Jul 14, 2009 2:28 pm
by negah
Can you also put in some droids (for example some protocol droids) like in Rend's Mos Eisley Spaceport, it will add much to the atmosphere.
Anyway the map looks quite awesome, it has something that lacks in most maps, the map 'lives' its own life.
Re: [WIP] Corellia: Coronet City
Posted: Tue Jul 14, 2009 3:19 pm
by Dom380
Im sure you have all ready answered this on the MP (main post) but i was to busy looking at the screenshots anyway are the civs a local side or a playable side?
Re: [WIP] Corellia: Coronet City
Posted: Tue Jul 14, 2009 3:40 pm
by Nihillo
Actually, the answer is in this very page, in the same post with the screenshots of the civillian classes.
Food_Eater wrote:The civilian side is friendly to both sides and vice-versa, but if the map becomes inbalanced, I will give the losing team's CPs to the Rebels and the Republic and have the civilians side with them.
I also plan on adding a "pirate" side, which will compose of one class that will wield a rifle or arc caster and will be aggressive against everyone. Maybe I can have it be a redirect of the jawa or tusken raider units, without having the sound effects associated with those units.
If you took time to read it, you would know.
Re: [WIP] Corellia: Coronet City
Posted: Tue Jul 14, 2009 3:49 pm
by Dom380
OFF TOPIC -
Nihillo wrote:If you took time to read it, you would know.
then I would be here for 2x as long thats why I looks at screenshots and ask questions
(yay for dyslexia)
Re: [WIP] Corellia: Coronet City
Posted: Tue Jul 14, 2009 5:21 pm
by Ping
Dom380 wrote:OFF TOPIC -
Nihillo wrote:If you took time to read it, you would know.
then I would be here for 2x as long thats why I looks at screenshots and ask questions
(yay for dyslexia)
If you don't have the patience to read or skim through the topic, then don't ask stupid questions.