Page 2 of 2
RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
Posted: Wed Mar 29, 2006 7:54 pm
by Krun
You ever play Tribes Vengeance? Your designs remind me strongly of that game thats all looks cool though

RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
Posted: Wed Mar 29, 2006 7:55 pm
by minilogoguy18
it doesnt matter you still should connect all meshes so that its a whole, modeling humanoids correctly is something your gonna have to spend some time learning, thankfully for this game you dont have to make a face "correctly" casue theres no facial animations.
Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
Posted: Wed Mar 29, 2006 7:59 pm
by Vyse
minilogoguy18 wrote:it doesnt matter you still should connect all meshes so that its a whole, modeling humanoids correctly is something your gonna have to spend some time learning, thankfully for this game you dont have to make a face "correctly" casue theres no facial animations.
Yes, I am going to have to learn a lot, I have only had XSI for a week or so. I am a official Newbie and proud of it... wait maybe thats not something to be proud of..... ANYWAY! Its a good start.
1 questions.
What does it mean when my mesh changes to the color of the bone, like yellow or pink after I envelope?
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
Posted: Wed Mar 29, 2006 8:13 pm
by Bobafett16
wow nice screens Vyse!

that looks really great! w00t!

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
Posted: Wed Mar 29, 2006 8:13 pm
by minilogoguy18
its just something to show what vertices are weighed to what bones.
Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
Posted: Wed Mar 29, 2006 8:16 pm
by Vyse
minilogoguy18 wrote:its just something to show what vertices are weighed to what bones.
Hhmm the only reason I did some meshes seperate from the unit was because the change of color seemed to make the texture not show in game... I wil go try again! Thanks!
Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
Posted: Wed Mar 29, 2006 8:16 pm
by Vyse
Bobafett16 wrote:wow nice screens Vyse!

that looks really great! w00t!

Thanks!

RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Posted: Wed Mar 29, 2006 8:24 pm
by JabbaLovesLava
Vyse, i think this looks awsome. It pwns

RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Posted: Wed Mar 29, 2006 8:37 pm
by Krun
Off topic:
Here's a screenshot I'm an old Tribes fan (Really enjoyed T1 and T2)
http://www.hqnfiles.com/uploaded/upload ... enshot.gif
RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Posted: Fri Mar 31, 2006 9:19 pm
by minilogoguy18
the envelope colors have nothing at all to do with the textures not working, your doing something else wrong.
RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Posted: Mon Apr 03, 2006 10:47 am
by Thrawn
Is it possible for you to mesh the gun into her arm so it looks like samus is using her beam cannon?
RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Posted: Mon Apr 03, 2006 11:45 am
by minilogoguy18
yes but hed have to make a bunch of new animations for it to work right and look right.
RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Posted: Mon Apr 03, 2006 12:35 pm
by Lord-Bandu
Wouldnt the sbd animations work for that?
RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Posted: Mon Apr 03, 2006 11:06 pm
by Thrawn
yeah it should, because in alot of the pictures with samus shooting she has her beam cannon out streched like and sbd (mostly)
Posted: Mon Apr 03, 2006 11:09 pm
by Vyse
Yes, thats a great idea using the SBD's animation! Only problem would be if it stretches any of the mesh, it shouldn't but the head definetly won't move.
The cannon would defintaly be a sperate blaster.(Be a lot easier)
Posted: Fri Apr 07, 2006 10:46 am
by Bobafett16
Vyse wrote:Yes, thats a great idea using the SBD's animation! Only problem would be if it stretches any of the mesh, it shouldn't but the head definetly won't move.
The cannon would defintaly be a sperate blaster.(Be a lot easier)
can you just add the SBD's wrist blaster as the main weapon in the odf?
cuz then it would just use the blaster animation.
Posted: Thu Apr 13, 2006 8:49 am
by CovertSniper
I wonder, could you make a morph ball, it might be possible, considering the destroyer droid.
Posted: Thu Apr 13, 2006 3:30 pm
by Qdin
The Droideka is actually a small vehicle

and would also require new animations here too
Bobafett, I'm not sure that would work - but we haven't tried it ... on the other hand, it could work
Vyse, who says the head have to move?

experiment
- Q
Posted: Thu Apr 13, 2006 5:00 pm
by Vyse
Qdin wrote:The Droideka is actually a small vehicle

and would also require new animations here too
Bobafett, I'm not sure that would work - but we haven't tried it ... on the other hand, it could work
Vyse, who says the head have to move?

experiment
- Q
You know I was actually having a problem becuase Samus kept looking right at her big shoulders so if the head doesn't move I won't have that prob lol. Seem like it would work perfectly!