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Rolling Water?

Posted: Wed Sep 07, 2005 10:56 am
by MasterNoth
How do you prevent water from moving? It always looks like it's rolling up on shore, but I need to know how to make it stagnant.

(Same question posted on SS) This is for the tutorial, also.

Posted: Wed Sep 07, 2005 11:58 am
by OOM-9
Ya and how do you make it rolling like in Kamino... ever look at that water... it's like.... 10 foot swells...






~00M-9

Posted: Wed Sep 07, 2005 12:23 pm
by Qdin
I actually don't know guys :?

but I've noticed some 'ice-gletcher-water' which was flowing up and down along with the 'walls' in the caves at Rhen Var: (not Citadel - I just forgot the map name :roll: )

maybe they made the water in XSI? or made the texture the water is using, is getting animated or something?

and OOM-9 - what's a 10 foot swell?? :lol:

Posted: Wed Sep 07, 2005 12:30 pm
by OOM-9
O.o

You never lived in California I guess :P

Or you're not a surfer :P

The wave swells up above sea level by like 10 feet... if it were to hit the beach you were standing on it would be 10 feet over your head about to crush you :)





~00M-9

Posted: Wed Sep 07, 2005 12:55 pm
by Qdin
ahh - I don't surf nor do I live in California Ô.o

Posted: Wed Sep 07, 2005 10:16 pm
by CarbineImpulse
I think the wave height is adjustable using the FresnelMinMax variable it's probably worth having a play with the min and max values there. There is also the OscillationEnable variable. Both of these can be found in the fx file for your water (Effect("Water"). You can also compare the differences in the water effects file for kamino and kashyyyk to get a feel for other areas you may wish to edit to get your desired effect. Hope that helps.

Carb. :)

Posted: Wed Sep 07, 2005 11:53 pm
by MasterNoth
OOM-9: You make waves by enabling the OceanEnable and then adding things like PhillipsConstant, which is the amount of energy within wave movement. The info is contained in the Kamino FX file, if you have a look.

CarbineImpulse: Fresnel only limits circular patterns. That is like the amount of ripple that is created in water when touched by outside sources. As per OscillationEnable, I'll need to have a crack at that one. It seems fitting enough, although I haven't seen it in any of my FX files yet. If I have it might have been for something else, like PS2 or something.

Posted: Thu Sep 08, 2005 12:29 am
by MasterNoth
You got it! OscillationEnable controls whether or not the water moves in and out of shores! If set to 0, water remains stagnant. Thanks, CI!

Posted: Fri Sep 09, 2005 4:18 pm
by darth_veegan
i knew it was possible cause in one of the naboo levels (theed i think) the water was stagnant.

Posted: Fri Sep 09, 2005 7:36 pm
by MasterNoth
Actually, I believe in Theed that the water isn't stagnant, but the sides of the "pond" or reservoir are high enough to make it look that way. I tried looking through all levels before asking, and I didn't remember seeing the OscillationEnable command. But, all is good!