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Tur_bldg_laser is unbuilt when game starts?

Posted: Sun Jul 29, 2007 7:28 pm
by Alpha-17
Hi
Everytime I place the tur_bldg_laser it only appears like this :
Image
And If I place the tur_bldg_chaingun it doesn't appear anywhere -- I wrote them into the .lua ... Could anyone help me ?

--THX for help, Alpha-17

RE: Tur_bldg_laser ??

Posted: Sun Jul 29, 2007 8:19 pm
by Darth_Z13
That's the build-able object thing. :P

Play as an engineer and get out your Fusion Cutter. You can build it. ;)

Also, I believe there is a way to build the turret right away with the LUA, but I'm not on my modding computer so I can't check. ;)

Spawn a turret from a vehicle spawn

Posted: Sun Jul 29, 2007 9:33 pm
by AceMastermind
You can also spawn built turrets using a vehicle spawn in ZE and entering the name of whatever built turret you want to spawn and for which team.

Posted: Mon Jul 30, 2007 4:57 am
by Alpha-17
Ok I thought this could be the build-able thing, too, but in my level (and on the screen) it hasn't this little green thing hovering over it.
I would like to build the finished turret because in my level nobody has a fusion cutter ... I should give somebody one now :roll: Do the bots automatically build it ?

Posted: Mon Jul 30, 2007 2:14 pm
by Maveritchell
For the chaingun you need to use tur_bldg_built_chaingun. Not sure why the tur_bldg_laser does that, but you can use one of the tur_bldg_built's .odfs and just change the ordnance to whatever ordnance tur_bldg_laser uses.