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Alderaan: Lakeside

Posted: Mon Sep 20, 2010 7:13 pm
by bobfinkl
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Hello there Gametoast, I know it's been a while since I last posted here but with a new issue involving restarting my computer after each playtest of my map progress has been slow. Nevertheless I have this map nearly completed and well, I'll let the pics speak for themselves.
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This map has both cw and gcw, modded and unmodded sides.

Map is 95%
complete, progress is slow though due to the annoying error mentioned above.

Looking for beta testers (Beta spots filled):
Acryptozoo
Press_tilty
THE_WULFMAN
Null_1138
Jendo7
Nova Hawk

Re: Alderaan: Lakeside

Posted: Mon Sep 20, 2010 7:20 pm
by Teancum
Nice atmostphere! :eek:

Re: Alderaan: Lakeside

Posted: Mon Sep 20, 2010 7:20 pm
by acryptozoo
:eek: wow that looks amazing love what you did with the water, looks beautiful really captures aldeeran !
oh and id like to beta please :yes:

Re: Alderaan: Lakeside

Posted: Mon Sep 20, 2010 7:31 pm
by AQT
Fantastic work, bobfinkl. The mountains in background look great, except they're a bit "lowrez." They don't happen to be part of the skydome texture, are they? I think they would really benefit if you added them in the same manner the mountains were in the stock Hoth map. Only a suggestion. Keep up the good work! :)

Re: Alderaan: Lakeside

Posted: Mon Sep 20, 2010 7:54 pm
by Eggman
The Kashyyyk huts stick out like a bunch of sore thumbs, but the overall atmosphere is good.

Re: Alderaan: Lakeside

Posted: Mon Sep 20, 2010 8:12 pm
by Xavious
The mountains in the background look blurry (as mentioned previously) and the shore of the lake looks jagged and unnatural at places, but other than that, the map looks great!

Re: Alderaan: Lakeside

Posted: Mon Sep 20, 2010 8:51 pm
by Obi-Wan Kenobi
Looks Awesome bobfinkl! The only suggestion I have is to add a fountain in the middle of the lake. Keep it up! :)

Re: Alderaan: Lakeside

Posted: Mon Sep 20, 2010 9:06 pm
by Fiodis
I think it looks better and more natural without a fountain. Very nice! :D

Re: Alderaan: Lakeside

Posted: Mon Sep 20, 2010 9:12 pm
by Maveritchell
Looks fine in terms of appearance, but like the others said, lowrez skydome is a real downer. Kashyyyk huts don't make a lot of sense; out-of-place stock props really stick out.

You've made a handful of maps now that seem to be rinses-and-repeats of the "forest" map. Without taking away from their technical polish (because they do look pretty decent), I'd like to know what's new/original about this one.

Re: Alderaan: Lakeside

Posted: Mon Sep 20, 2010 10:13 pm
by Press_Tilty
It looks pretty. But as mentioned, the mountains need to be fixed.

Also, i'll beta

Re: Alderaan: Lakeside

Posted: Mon Sep 20, 2010 10:17 pm
by bobfinkl
Thanks for all the positive comments everyone.

As many of you have mentioned the sky is rather lowrez, I have tried the suggestions you have made and everything I could possibly think of to make it not look lowrez. But no matter how hard I try it never changes without compromising the rest of the sky, although I did source the skydome texture directly from a scene of episode 3 and its very high-rez.

The Kashyyyk huts, I used the one object I thought could fit in best with what I had planned for the map, buildings with interiors to them and somewhat natural. I would use other buildings but no stock asset I know of would fit better function-wise. If anyone knows of a released asset I could use that is similar in shape to the Kashyyyk huts please tell me.
Maveritchell wrote:You've made a handful of maps now that seem to be rinses-and-repeats of the "forest" map. Without taking away from their technical polish (because they do look pretty decent), I'd like to know what's new/original about this one.
I'd think it wouldn't be so much a rinse and repeat of a forest map this time, but as it is a bit of a matter of opinion, and I am unable to describe it effectively you'd simply have to test the map out for yourself to know.

Re: Alderaan: Lakeside

Posted: Tue Sep 21, 2010 6:27 am
by mswf
First and foremost: Wow, your forrest looks pretty!
Without wanting to advertise myself; I made a skydome object once that you can use to create an undistorted mountainrange:
http://www.gametoast.com/forums/viewtop ... 64&t=22464
Oh and what should the huts look like, do you have any reference images?

Re: Alderaan: Lakeside

Posted: Tue Sep 21, 2010 6:44 am
by Jendo7
Wow! that's some impressive mapping work.

Don't know what else to say, just looks amazing :thumbs:

I would also be interested in beta testing.

Re: Alderaan: Lakeside

Posted: Tue Sep 21, 2010 7:36 am
by Sky_216
Looks good...think I've said it before but your good at the whole forest thing.

Just out of interest, have the pics been edited at all? If not, what's with the black edges to the leaves? looks a little odd.

Re: Alderaan: Lakeside

Posted: Tue Sep 21, 2010 12:48 pm
by Nova Hawk
Wow, at first I didn't think this was Battlefront. Great work!

Re: Alderaan: Lakeside

Posted: Tue Sep 21, 2010 1:23 pm
by DarthD.U.C.K.
looks like a must-download !
one thing that would make it even more awesome: low/small foliage on the ground and probably new higher resoluted groundtextures, same for the treebark. i could probably help you out with that...

Re: Alderaan: Lakeside

Posted: Tue Sep 21, 2010 4:07 pm
by THEWULFMAN
I sent you a PM, bob, but you may not have noticed, or been online since i sent, but I would love to beta test this map, and i agree with darth D.U.C.K., again. And i could help with Hi-Rez textues too, not trying to take away your work D.U.C.K. :P your map is good, with loads of potential( i just wish i could see it up close.."hint"hint") 8)

Re: Alderaan: Lakeside

Posted: Tue Sep 21, 2010 4:08 pm
by Null_1138
This looks fantastic! I'll beta test this!

Re: Alderaan: Lakeside

Posted: Tue Sep 21, 2010 4:24 pm
by Nova Hawk
I would love to beta too. I've beta tested some of your previous maps and they were all really well done.

Will this map feature Mav's Dark Times II mod?

Re: Alderaan: Lakeside

Posted: Tue Sep 21, 2010 5:13 pm
by bobfinkl
Nova Hawk wrote:Will this map feature Mav's Dark Times II mod?
That would be a good idea, but I think I have enough as-is with 2 different side choices.
DarthD.U.C.K. wrote:one thing that would make it even more awesome: low/small foliage on the ground and probably new higher resoluted groundtextures, same for the treebark. i could probably help you out with that...
Not necessary for you to do, but that'd be great if you did. That (high-rez ground textures) actually was part of the 5% of things I had planned left to do.
Sky_216 wrote:Just out of interest, have the pics been edited at all? If not, what's with the black edges to the leaves? looks a little odd.
No they haven't, the black edges just about always happens on my computer, but if you mean a larger contrast for the leaves in general, that was done purposefully with a certain odf property in the leafpatch.odf (not hard to find, but I can't remember exactly right now).
mswf wrote:First and foremost: Wow, your forrest looks pretty!
Without wanting to advertise myself; I made a skydome object once that you can use to create an undistorted mountainrange:
http://www.gametoast.com/forums/viewtop ... 64&t=22464
Oh and what should the huts look like, do you have any reference images?
That will be incredibly useful, thanks. The huts as I'd prefer them to be would be similar in visual style to what you see in Mav's Dantooine, but what I meant from before is that the buildings needed interiors open, and to be shaped (nearly) exactly like the Kashyyyk huts.