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changing color depth of the background sky?

Posted: Mon May 15, 2006 4:13 pm
by Rends
I just noticed that my coruscant streets background looks like an 8 bit texture ingame but it´s 24bit . Is there any settings in the sky req or option file or whatever to change this?

Rends

RE: changing color depth of the background sky?

Posted: Mon May 15, 2006 4:24 pm
by PvtParts
I know youve already checked, but ill say it regardless, does the option have -8bit in it? Maybe you should but -24bit...

I dont know. my sky files have died and wont work.

Posted: Mon May 15, 2006 5:15 pm
by Vyse
I have only seen 8, 16 and 32 bit .options. Do they really help? Maybe there isn't a 24 bit.

Posted: Mon May 15, 2006 5:46 pm
by PvtParts
well Rends you could resave it as 32 bit. Because that could be the issue - if it doesnt support 24 as a resolution then it might default back to 8.

but im a fool because im totally pulling this all out of my rear.

Maybe it'll end up a lucky guess

Posted: Mon May 15, 2006 5:58 pm
by Rends
well shipped maps use 24 bit my coruscant city background is 24 bit so i don´t think that anything is wrong with the texture itself.

If nothing helps i will replace the sky with a simple dark background and add some stars in the sky req.

Posted: Mon May 15, 2006 6:07 pm
by PvtParts
can you explain how to get skies working? I had mine working a while ago, but it stopped, and i have a feeling im setting it up wrong. especially because i dont have a sky req. If its in the documentation I must have missed it, but in that case just point me in the right direction, i usually can understand it without any assistance.

Posted: Mon May 15, 2006 6:29 pm
by Rends
every world1 folder in the assets has a sky req. You can simple copy one from there to your map and rename the entries.

Others than that i simple used the dome msh and the sky texture from my SWBf1 Street map and renamed the msh one to SKY_dome.

Rends

Posted: Mon May 15, 2006 6:50 pm
by PvtParts
okay. Thanks. Ill look into it. are you sure its not something like xxx.sky? Because I have that. My problem was suddenly the sky stopped working.

Well ima stop stealing your thread and look yonder in the forums.

Posted: Wed May 17, 2006 2:53 pm
by Guest
I just wonder - have anyone here attempted to create a brand new skydome in XSI and give it a custom-designed texture? (and removing the normal sky of course)
Would be interesting to test that variant out some time.
At least, that would give us total control over it..

Though, I must admit I have no idea if that would improve anything. :roll:

Posted: Wed May 17, 2006 2:58 pm
by Teancum
We already have total control. It's just the same sky dome with different sky textures mapped to it. So if you want a Geonosis bg, you just copy that sky file to your world1 folder and rename it sky_yavin.tga. Problem solved.


@Rends--Someone mentioned using the .option switches. You might try -24bit, but I doubt that's the problem.

Posted: Thu May 18, 2006 8:21 pm
by Big_rich
Might be a dumb question but you are editing the (name).tga.option file correct? not the (name).msh.option.

Posted: Thu May 25, 2006 4:37 pm
by PvtParts
I know its been a while, but any luck?

I am having similar problems, all of my unit skins are 32 bit but are showing up 8 bit ingame. Do you have any other options in the file?

Perhaps it just because the texture is stretched - you dont notice on normal maps because non of them have distinguishing features such as stars that are skinned into the sky tga. If you follow what im saying... Perhaps you would be better off adding stars with a req.

Posted: Sun May 28, 2006 1:21 pm
by Rends
PvtParts,
well no, i was on holiday last week and havn´t worked at the sky. Problem still exsists.

Rends

Posted: Sun Jun 11, 2006 9:23 pm
by PvtParts
I think I figured it out.

You see, as I said earlier, I was running into the same problem with my unit skins.

I fixed this issue, and assume the solution will work for you as well.

The options for my tgas where all set to 32 bit, but upon looking in the PC folder of my side, i found that no options existed. Once I made them, the skins showed up properly. Make sure the option in the PC folder also gives the 24-bit call - as there is a PC folder in the msh directory of your world folder. Unless your running the sky from a tga from the world1 folder.

Wow im making no sense. If your setup doesnt fit my statement, it most likely wont make sense, nor will it apply. So I say just ignore me if you dont understand..