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Just Cloth.

Posted: Sun Sep 09, 2007 8:28 pm
by Caleb1117
Hey, anyone have a clue of what would cause this?
Image

As you can see, in the unit odf below, I commented out the cloth line, and have renamed the msh.
(also hex edited the tga the msh called.)
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_macewindi.msh"

[Properties]

AISizeType = "HOVER"

GeometryName = "rep_inf_macewindi"
GeometryLowRes = "rep_inf_macewindi_low1"
//ClothODF = "rep_inf_ep3obiwan_skirt"
AnimationName = "kiadimundi"


JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0

CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions

WEAPONSECTION = 1
WeaponName1 = "kor_weap_lightsaber_kiyadi"
WeaponAmmo1 = 0

WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1

WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_push"
WeaponAmmo3 = 0
WeaponChannel3 = 1

///SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_windu_spawn"
SndHeroDefeated = "hero_windu_exhausted"
SndHeroKiller = "hero_windu_exhausted"

VOSound = "rep_off_response_hero_command SC_Follow"
VOSound = "rep_off_response_hero_command SC_StopFollow"
VOSound = "rep_off_response_hero_command SC_VehicleWaitUp"
VOSound = "rep_off_response_hero_command SC_GetIn"
VOSound = "rep_off_response_hero_command SC_GetOut"

VOSound = "hero_windu_AcquiredTarget AcquiredTarget"
VOSound = "hero_windu_KillingSpree4 KillingSpree4"

VOUnitType = 188
SoldierMusic = "rep_hero_Windu_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
Theres one error in the log: (of importance)
Message Severity: 2
.\Source\Combo.cpp(2475)
Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
He uses (or would be using) Kiadi's anim's which are in the munged folder.
and I have the .combo in the odf folder.

Also, he is fully playable unit with all working anim's, no crashes with him or anything.

While I'm at it, who wants to take a guess at why my mini map looks like that. :?
I'll admit, alot of things graphical are diffrent on my mom's laptom then they are my computer.
But I don't get how that would affect the mini-map, and in that manner.

Re: Just Cloth.

Posted: Mon Sep 10, 2007 2:13 am
by wazmol
u might of done this on purpose and everything but isnt he called mace windu not windi?

Re: Just Cloth.

Posted: Mon Sep 10, 2007 8:30 am
by Caleb1117
wazmol69 wrote:u might of done this on purpose and everything but isnt he called mace windu not windi?
Yea, I renamed the msh

Re: Just Cloth.

Posted: Mon Sep 10, 2007 9:02 am
by FragMe!
Invisibility Pill :D

No really, it may not like what you have hex edited into the msh or the call for the mesh in one of the ODFs. If it can't find the tga it would normally be all white but there. Is this mystery person fully there in game or do you also just get the lightsaber and loin cloth running around?

What happens if you put the real mundi in the folder instead of the edited one?

Re: Just Cloth.

Posted: Mon Sep 10, 2007 12:54 pm
by Caleb1117
First, he isn't there ingame eather, he's playable, and fights, but isn't whole.
I may need to get the default Mace msh again and try rehexing it.

Note: Anouther unit I have in the same side (also used a mace msh) Used to use kiadi's anims just fine.
But I took them away and gave it to anouther hero, in anouther side.

Yep, hexed something wrong.
Image
Cloth is still there. :?
Oh well, I'll skin it and keep it.

what? You guys wanted to know who he was? Ah to bad. :funny2:

Re: Just Cloth.

Posted: Mon Sep 10, 2007 2:34 pm
by The_Emperor
The Invisable Man?

Re: Just Cloth.

Posted: Mon Sep 10, 2007 7:27 pm
by RepSharpshooter
You're trying to get rid of the cloth? Right? You could try my adding cloth technique, only in reverse.

Re: Just Cloth.

Posted: Mon Sep 10, 2007 8:24 pm
by Darth_Z13
Gah I have this problem too. :x

When you put a model ingame with two different skins on the same model, it'll use the original skin for the texture. I dunno how to fix it. :(