Random/Switching Lighting?
Posted: Sun Apr 12, 2009 9:55 am
Well I've got switchable/random skydomes and fx files to work (in much the same way as space maps do it). However, I can't seem to get lighting (LGT files) to switch with them. What I've tried so far is:
1) Load LGT files along with sky files+fx files in the same method the space skies use. No effect.
2) Create two seperate layers in ZE with different lighting. Load only 1. If the base layer's LGT file is removed they have no effect, if it's still their then no effect.
Anyone got any ideas how to get around this?
My current best idea is to use fx/sky files to modify world brightness/contrast, although I'm not sure exactly what parameters to use.
1) Load LGT files along with sky files+fx files in the same method the space skies use. No effect.
2) Create two seperate layers in ZE with different lighting. Load only 1. If the base layer's LGT file is removed they have no effect, if it's still their then no effect.
Anyone got any ideas how to get around this?
My current best idea is to use fx/sky files to modify world brightness/contrast, although I'm not sure exactly what parameters to use.
